Hi! We’re Wonder Workshop.

Founded in 2012, Wonder Workshop is a dynamic startup made up of passionate and motivated team members. Although we began in the obligatory Silicon Valley garage, with ideas jotted down on the necessary napkin manifesto, Wonder Workshop has grown up and is headquartered in sunny San Mateo, CA, with offices around the globe. And our small, but mighty robots have reached far and wide.

used in


schools world-wide






consumer and educational awards



kid-created programs



kids have participated in our annual Robotics Competition

Our Story

After Wonder Workshop’s CEO and co-founder, Vikas Gupta’s first child was born, he felt the urge for a deeper purpose and left his job to travel the world with his family. He spent a lot of time thinking about how he could he best prepare his daughter for the world of tomorrow. He knew one thing for sure: she would need to be armed with robust technical skills and the ability to code. He also witnessed first hand how quickly his daughter learned anything when she was having FUN at the same time. So, Vikas was inspired to invent a way to engage children to learn to code at a young age. The answer, he found, was in robots. And the idea of Wonder Workshop was born!

Throughout our entire production process, we aim to spark creativity with kids of all ages to inspire them to learn critical coding skills while having fun. Our robots put the power of play into their hands so they can dream up new adventures while learning to code at every level. Each discovery, each 'wonder moment,' leads to another, all while unlocking a new way of seeing the future.

We think of 'wonder' as that feeling you get when your world is opened a little wider. Like riding a bike for the first time, or taking that leap off the high dive… wonder is even more meaningful when you have to work for it. At Wonder Workshop, we’re engineering play to develop the next generation of innovators.

Our mission is to inspire every home and classroom to be a place of innovation–where children, parents, and teachers solve problems of the future using tools created by Wonder Workshop.

How we got here

A Wonder Workshop Timeline

JULY 2012
A big mission.

In 2012, the founders Vikas, Saurabh, and Mikal got together with a simple yet big mission–to make coding meaningful and fun for kids. At that time, there was no Dash & Dot or even robots in the picture. One of the first prototypes was a modular robotics kit that you could program by adding different types of blocks to it.

May 2013
Low floor, high ceiling.

We decided that adding physical objects to change the program was too limiting. You could only add a few things before your car became unwieldy. We wanted our product to have a low floor but a high ceiling. We knew that concepts are more concrete to kids when they are expressed in a tangible, real-world way. But what if the physical object was a platform that you could use with a touch device? That was when the robot was born.

May 2013
Production testing begins.
July 2013
It's a bird! It's a plane!

To make sure the robot appealed to all kids, we hid the wheels of Dash to make it feel less like a car and more like a friendly robot.

May 2013
An exploration of color.

The color was also key in making the robots approachable to all kids. While Blue is a primary color, did you know there are 76 shades of blue and over 300 hues of blue?

Hello, Bo + Yana!

Ta-da! The first prototypes of Bo and Yanna were built. Bo and Yana were the code names for Dash and Dot.

$1.44 million sold!

We launched our crowdfunding campaign on October 28, 2013, and hit our goal of $250K in just four days. After two weeks, we were at $500K and hit $1.44 million at month’s end. We received visitors from 180 countries and orders from customers in 80 countries even though we were shipping to about 20 countries. Before our campaign, the largest consumer robotics crowdfunding project raised $188K. We appreciate all of the early backers and the press and media outlets who supported us then and now.

Research + Manufacturing.

With prototypes in hand, we embarked on our first production run. We had to source materials, parts, and find the right partner to help us bring our vision to life.

They're alive!

During Summer 2014, we had our first engineering production robots come down the line. We could finally hold the Dash + Dot we spent so long working on in our hands. We see this product launch as phase one of delivering our commitment to you, our customers. We will continue to improve our play and learning experiences in the coming months and years. That was just the beginning of our story.

MAY 2015
Wonder League Robotics Competition.

The Wonder League Robotics Competition started in 2015 and has reached more than 50,000 kids in just a couple of years. This growing network of coding and robotics teams uses our all-inclusive program to inspire an early love of coding, computer science, tangible learning, and STEAM education. To learn more about our annual robotics competition, click here.

JUNE 2015
A warm reception.

Teachers and parents love our robots–some more than the kids do–and our robots have won dozens of awards from industry leaders and media outlets, which we are humbled and honored to have received over the years.

MAY 2016
The creation of our Customer Success Team.

With thousands of teachers and schools using our robots and curriculum, we built out our Customer Success Team who focus on making sure schools and classrooms across the country have the foundational elements they need to use our products and programs with their students. Our fantastic team is always on the road traveling to schools, regional and national conferences, and a few of them–in their spare time–help deliver our webinar series which you can find on the EdWeb platform.

MAY 2016
Wonder Workshop community funds a school in Ghana

We partnered with, Pencils of Promise (PoP), to help fund schools in developing countries. We held a campaign to help drive the fundraising through Dash sales on our website. It took a bit of time but along with all of the customers who participated in the campaign we raised enough to fund educational programs at a school serving the Goviepe-Todzi community in Ghana.

The Goviepe-Todzi Preschool and Primary School was built in 2013 and currently serves 218 students. The community members in Goviepe-Todzi take education very seriously and make it a priority to afford their children the opportunity to attend class in an environment that is conducive to learning and growth. This funding went towards literacy programming, including teacher support, 100 e-readers, and water and hygiene programming, that supports student learning.

JULY 2016
Wonder Workshop raises a $20 million Series B round

By July 2016, Dash & Dot had made their way into over 7,000 elementary schools worldwide, earned praise from Melinda Gates as a top STEM toy, and won Good Housekeeping’s Toy of the Year Award. On July 27, 2016, we announced that Wonder Workshop had raised $20 million in funding that would help us make Dash & Dot available with local language support in several countries around the world. Soon thereafter, Dash & Dot began speaking Chinese, Korean, and German and they started experiencing new cultures and societies that are quite different from those in the US. In order to make Dash & Dot feel at home, we’ve redesigned the entire stack so that experiences can be created for each environment. Not only were the programming blocks in Wonder and Blockly made available in each language, but we also redesigned the personalities of Dash & Dot for each region and the puzzles and scaffolding for kids to make them relevant for their world.

Girl Power!

The Pink Eagles–an all-girls robotics team–wins the 2016-2017 Wonder League Robotics Competition! More than 5,300 teams from 52 countries participated in the competition. The Pink Eagles won the grand prize for the 9-to-12 age group and team XPLODE from Bangalore, India, won the grand prize for the 6-to-8 age group. The grand-prize-winning teams each received a $5,000 grant for science, technology, engineering, and math-related supplies and a Dash robot for every member of the team.

The competition began in October with a finalist round in January. The teams competed to rescue animal habitats on Bear Byte Island by completing coding lessons and challenges. The Pink Eagles formed in 2014 and had great success in 2017, placing second in a First Lego League robotics contest.

JULY 2017
New K-5 Learn to Code Curriculum

We released a new K-5 Learn to Code Curriculum at ISTE 2017.

With a clear scope and sequence, the curriculum covers six fundamental coding concepts, which spiral across six coding levels. These levels align with’s Computer Science Fundamentals series, and the 30 lesson plans are designed to meet CSTA and ISTE standards. What makes our Learn to Code Curriculum truly unique is a set of independent practice options that teachers can customize for their students’ unique learning styles.

Dash & Dot now work with Apple Swift Playgrounds

Our new integration with Apple’s Swift Playgrounds Playbook gives children–and adults–the ability to see their Playgrounds programming come to life through our robots Dash and Dot.

Wonder Workshop is strongly committed to furthering every child’s education and introducing millions of young students to computer science and STEM concepts. The new Dash & Dot Playbook for Swift Playgrounds doesn’t cost a penny and works seamlessly within the Swift Playgrounds—children can easily download it within the iOS app and watch as their coding creations come to life through the lights, sounds, and movements of Dash & Dot. It is our first foray, and it gives children a taste of how they can use Dash’s sensors and capabilities to program a real robot.

Cue Robot launches.

Cue robot was designed for kids who are interested in learning how to code. Cue is a witty, entertaining robot with four hero avatars & enhanced AI that takes personality, interactive communication, and programming to a new level. Cue comes in two colors – Onyx and Quartz. Both robots are packed with technology and fun.

Winner of the EdTech Digest Cool Tool Award 2019 and the Parents’ Choice Silver Award 2017

Dot Creativity Kit launches

Dot Creativity Kit was designed for adventure, fun and learning at an affordable price, the kit combines Do-it-Yourself projects with a quirky green robot and 100’s of self-guided coding challenges.

Winner of the Parents’ Choice Gold Award 2017

Launch of our professional development program - Teach Wonder

We announced the first in a series of online courses to come from Wonder Workshop, Introduction to Coding and Robotics with Dash & Dot. The online course contained six two-hour modules for teachers to complete at their own pace. This first course gives teachers an overview of computational thinking and how to get started with Dash and Dot in the classroom.

APRIL 2018
Sketch Kit Launches

Sketch Kit brings an entirely new experience to Dash and Cue robots, and we are excited to see the masterpieces coded by children. We were inspired by the creativity of children around the world experimenting by attaching markers with various homegrown contraptions to Dash and Cue robots. We hope the freedom unlocked by Sketch Kit will, in turn, inspire young inventors and creators around the world.

Winner of the Seriously STEM Award 2018

December 2018
Vikas Gupta was been named 2018 Emerging Pioneer at the KAPi Awards

Vikas Gupta was been named 2018 Emerging Pioneer at the KAPi Awards. The KAPi awards recognize the most innovative games, software, devices, and apps for educating and entertaining today’s digital children. The pioneer award is given to a person or company who has changed the course of kids interactive media for the better.

Gripper Building Kit and Blaster Power for Cue Launch

We proudly launched two new accessories the Gripper Building Kit and Blaster Power for Cue.

Gripper Building Kit is an easy-to-construct set of functioning arms that expand your robots’ capabilities. Build the mechanical arms for hands-on learning of gears, levers, and axles. Master more robotics skills by simulating real-world object detection and manipulation using your robots’ sensors and motors through code or manual remote control.

Blaster Power for Cue is a unique and action-packed accessory that encourages skill-based play and teaches kids 11+ about trajectories. Expand Cue’s reach to new heights with this motorized projectile-launching accessory. Explore new horizons by pushing or hitting objects over long distances and at great heights. Elevate your game to a whole new level of fun.

APRIL 2019
Cue receives the 2019 EdTech Digest Award

Honored to have Cue win the EdTech Digest Cool Tool Award for 2019. The EdTech Awards recognizes people in and around education for outstanding contributions in transforming education through technology to enrich the lives of learners everywhere.

Featuring edtech’s best and brightest, the annual program shines a spotlight on cool tools, inspiring leaders and innovative trendsetters across the K-12, Higher Education, and Skills and Workforce sectors.

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You’ve reached the end of the timeline!

Wow, you read the entire history of Wonder Workshop! We think this might mean one of two things, you should be working with us, or you just really like us and should be rewarded for doing so.

Did you know?

Dot went to outer space.

In 2018, a few of our team members took Dot out to the desert in California, strapped it to a balloon, and sent it into the stratosphere.

Did you know?

The Wonder League Robotics Competition is one of the world’s biggest kids’ robotics competitions.

Every year we host an annual Wonder League Robotics competition that attracts kids from all over the world. In 2017-18, we had more than 7,100 teams registered, comprised of more than 23,000 kids ages 6-12, with participants representing all 50 states and 63 countries. Did you just say 23,000 kids in 63 countries? Yes, we did. Top teams in recent years included two 6-year olds from Mumbai and two teams of 6-8-year-olds from Taiwan.

Did you know?

Dot has been to six of the seven continents.

While Dash and Cue are avid travelers, Dot has been to a country on six of the seven continents. Robots seem to shy away from Antarctica for some reason.

Did you know?

A little girl helped start Wonder Workshop.

Soon after founder Vikas Gupta’s first child was born, he started feeling dissatisfied with his job at Google and felt the urge for a deeper purpose. So he up and left to travel the world and devote all his time to his daughter. He spent a lot of time thinking about both his own future and HER future. He wondered how he could best prepare his daughter for the economy of the tomorrow? He knew one thing for sure: she would need to know how to code and be armed with robust technical skills. What was the best way for children to learn to code at a young age? What will entice children to go beyond the screen and engage with coding? The answer, he found, was in robots. The idea of Wonder Workshop was born….

Did you know?

Just as many girls love Wonder Workshop robots as boys.

We think the gender gap that exists in tech today is a problem, and Wonder Workshop is helping to address this for the next generation. We designed our robots to be completely gender neutral and appeal equally to both boys and girls. And the response has shown we have a gender-balanced fan base! Our Wonder League Robotics Competition has close to 50% participation by girls (2017’s competition was 47% girls and 53% boys). By comparison, typical robotics competitions only attract 10-15% girl participants. The balanced nature of our events means that the competition level is raised, and it’s a friendlier and more inclusive environment for everyone.

Meet the team.

The Wonder Workshop team is a dynamic group of individuals with passions spanning from engineering, toy design, and software; to teaching, learning, and child development; to animation, storytelling, and writing; to production, operations, and finance. Together we strive to be Wonderoos.

Wonder League Robotics Competition FAQ | Year 8

Hello, robotics enthusiasts! If you’re here, you’re probably as excited as we are about the 8th Annual Wonder League Robotics Competition! To help you and your teams have the best possible experience competing this year, we wanted to share answers to some Frequently Asked Questions (FAQ).

Who Can Compete:

Any kid, anywhere in the world, ages 6-8 (Innovator Cup) and 9-12 (Pioneer Cup). There are two age brackets: 6-8 and 9-12 and team members have to fall within the age category at some point during the competition. Participants must be the qualifying age for their bracket on the last day of the competition, but if they gain a year during the competition, that’s OK. They won’t age out! 

Competition Brackets:

  • Innovator Cup (Age 6-8)
  • Pioneer Cup (Age 9-12)

What Makes a Team:

A team is made up of a supervising adult coach, and one or more children (up to 5). That’s right, kids can compete solo, but a coach who is 18+ is needed to help with the submission process. For multi-kid teams, each member must be in the same age bracket. Coaches may have multiple teams and can register all their teams after registering as a coach. Please keep in mind that each team will need a separate Class Connect registration.

Note: Younger students may participate in the 9-12 age category, but please be aware that the missions have been designed with older students and advanced coding skills in mind.

What a Team Needs to Compete:

Class Connect subscription

The team is made up of a supervising adult coach and one to five members

  1. Compatible device
  2. 5′ x 8′ mat of 30cm squares and basic prototyping materials
  3. Teams in 6-8 & 9-12 age brackets will need a Dash robot
  4. Internet access to download and upload materials

Teams will need one Dash robot:

Check Device Compatibility here:

We will be offering a mat image that you are welcome to use and print with your local printer, but teams are absolutely encouraged to make their own if they prefer. For more on how to make your own mat, check out this blog post.

Coaches will, of course, need internet access to download the apps and keep up with the competition as it progresses, and may want to print out some kid-facing materials that we will provide at each stage.

Class Connect Subscription:

To register for the 8th Wonder League Robotics Competition requires a subscription to Class Connect, providing additional resources like standards-aligned content assignable right inside a student’s Blockly app. Learn more about Class Connect here.

If you already have a Class Connect subscription, you have access to register a team, based on your student license amount. If you have more than one team of 5 students, you will need to purchase another Coach Success Pack or consider a larger subscription to accommodate more teams and students.

  1. A Coach Success Pack provides:
    Participation in the WLRC for up to 5 students
    Access to all Missions
    Full access to Class Connect, (including Math Activities and Dash’s Neighborhood), for 5 students and 1 teacher for 7 months
    A discount code for a Dash robot from our online store at

Please note: Teams will need a physical Dash robot to complete the Missions.
The Coaches’ Dashboard in Class Connect will help our coaches register and manage their team(s). The dashboard will be your one-stop shop for all Wonder League Robotics Competition management. You will be able to access the Coaches’ Corner–where all competition-related content and resources will be hosted–the Heartbeat community forum, and all the submission forms right there on the Dashboard.

Accessing Missions for the Innovator Cup and Pioneer Cup:

Once your purchase is completed for Class Connect, you will receive an email to activate your Class Connect license.

Once this license is activated, you will be able to register yourself as a coach and register your teams. This is done on your portal page under the Robotics Competition tab.

Once your team/teams are registered, you will get an additional email from CoAssemble, our partner hosting the missions this year. This email will state you have been registered for the “2022-2023 Coaches Corner Course”.

Click on the link to be redirected to the CoAssemble website, and you will see the course and can access the Coaches’ Corner Guide as well as the Missions (available November 3, 2022).

Still having trouble accessing all the resources in the Coaches’ Corner? If you have previously had a license to Class Connect and registered as a coach, and have not seen Coaches’ Corner added to your CoAssemble list of courses, please email us at, and we will provide assistance.

Last Year’s Missions:

Taking a peek at last year’s missions might help you get a sense of what the competition is like. Just sign in with your Class Connect subscription and register as a coach to take a peek at the previous years by going to the Coaches’ Corner and selecting the desired year.

2022-23 Wonder League Robotics Competition Milestone Dates:

Here are important milestone dates to keep in mind as coaches develop timelines for teams competing in the 2022-23 Wonder League Robotics Competition.


  1. October 21, 2022: Student Team Registration Opens
  2. November 3, 2022: Round One Opens + Five Mission Released
  3. January 13, 2023: Student Team Registration Closes
  4. January 27, 2023: Mission Evidence Submission Closes 
  5. January 28-March 5, 2023: Invitational Round Notification 
  6. February 6, 2023: Invitational Round Opens + Final Mission Released
  7. March 24, 2023: Invitational Round Submission Due 
  8. April 10, 2023: People’s Choice Voting Opens 
  9. April 21, 2023: People’s Choice Voting Closes 
  10. May 4, 2023: 2022-23 Wonder League Robotics Competition Winner Announcement

NEW Award Category: WLRC People’s Choice Award

Teams may opt in to participate in the WLRC People’s Choice Award category by creating a :30 second video explaining the Team’s Invitational Round Final Mission solution that will be shared with the community at in an “online crowd vote” competition. The WLRC People’s Choice Award allows teams to share and celebrate their work in the WLRC and encourage community support in voting for their team. This is an optional category for teams to enter and will not impact scoring of the Invitational Round submission as they will be judged by STEM and Coding experts using a published rubric.

Children’s Privacy:

We take our participants’ privacy very seriously and comply with COPPA when collecting any information. In the invitational round we ask only for the students’ first names, and request parents’ permission. For those that make it into the Invitational Round, we ask for full names, again with permission. We are never marketing, selling to, or corresponding with children. All contact is through the proxy of the coach.