Wonder Workshop’s standard-based curricular resources spark creativity and self-confidence with students of all ages, inspiring them to dream up new adventures while developing lifelong skills and competencies.
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K-5 Learn to Code Curriculum
Guide students to practice and progress through our K-5 Learn to Code and 6-8 Applied Robotics curriculums, which cover the fundamentals and more advanced coding and robotic skills. Our standards-based lessons encourage active learning through creative problem-solving tasks that have real-world application.
New for the 2022-23 school year, we are proud to offer Coding Pathways: a collection of online courses that deliver instruction, pose challenges, and build coding skills. Available with Class Connect, Coding Pathways are rich, multimedia content that deliver scaffolded coding lessons that refresh previous concepts to introduce new ones. Teachers assign Pathways and track student progress in the Class Connect dashboard.
From kindergarten on up, our apps promote student agency. Students are introduced to a variety of ways to code and control the robots as they work through the in-app demos, challenges, and puzzles at their own pace, before exploring through free play.
In time for Back to School 22-23, Challenge Cards will be available for teachers to assign digitally from Class Connect to the Blockly App. Complementary to the K-5 Learn to Code Curriculum, these popular student-facing challenges are perfect to use for individual practice or in small-group rotation stations. Track students’ progress as they work their way through all six levels. Purchase a Success Pack for access to Class Connect.
Ideate, test, and repeat. Middle school students can express their creative ideas in these 6-8 Applied Robotics Curriculum Student Design Notebooks. Take a project-based approach to assess your students’ proficiency.
Wonder Workshop’s Applied Robotics Curriculum for Cue provides teachers step-by-step, comprehensive guidance on bringing computer science to life in their classrooms. Teaching applied robotics gives teachers the opportunity to establish a student-centered culture that fosters collaboration, design thinking, growth mindset, and project-based learning. The three-unit curriculum covers topics that include Creative Writing, Innovation, and Game Design.
Browse our database of lesson plans and turnkey activities that can be implemented across all core subject areas. Find STEAM-related content and easy-to-integrate ideas for grades K-8. Apply coding and robotics across the curriculum.
Wonder League Robotics Competition FAQ | Year 8
Hello, robotics enthusiasts! If you’re here, you’re probably as excited as we are about the 8th Annual Wonder League Robotics Competition! To help you and your teams have the best possible experience competing this year, we wanted to share answers to some Frequently Asked Questions (FAQ).
Who Can Compete:
Any kid, anywhere in the world, ages 6-8 (Innovator Cup) and 9-12 (Pioneer Cup). There are two age brackets: 6-8 and 9-12 and team members have to fall within the age category at some point during the competition. Participants must be the qualifying age for their bracket on the last day of the competition, but if they gain a year during the competition, that’s OK. They won’t age out!
Innovator Cup (Age 6-8)
Pioneer Cup (Age 9-12)
What Makes a Team:
A team is made up of a supervising adult coach, and one or more children (up to 5). That’s right, kids can compete solo, but a coach who is 18+ is needed to help with the submission process. For multi-kid teams, each member must be in the same age bracket. Coaches may have multiple teams and can register all their teams after registeringas a coach. Please keep in mind that each team will need a separate Class Connect registration.
Note: Younger students may participate in the 9-12 age category, but please be aware that the missions have been designed with older students and advanced coding skills in mind.
What a Team Needs to Compete:
Class Connect subscription
The team is made up of a supervising adult coach and one to five members
5′ x 8′ mat of 30cm squares and basic prototyping materials
Teams in 6-8 & 9-12 age brackets will need a Dash robot
We will be offering a mat image that you are welcome to use and print with your local printer, but teams are absolutely encouraged to make their own if they prefer. For more on how to make your own mat, check out thisblog post.
Coaches will, of course, need internet access to download the apps and keep up with the competition as it progresses, and may want to print out some kid-facing materials that we will provide at each stage.
Class Connect Subscription:
To register for the 8th Wonder League Robotics Competition requires a subscription to Class Connect, providing additional resources like standards-aligned content assignable right inside a student’s Blockly app. Learn more about Class Connect here.
If you already have a Class Connect subscription, you have access to register a team, based on your student license amount. If you have more than one team of 5 students, you will need to purchase another Coach Success Pack or consider a larger subscription to accommodate more teams and students.
A Coach Success Pack provides: Participation in the WLRC for up to 5 students Access to all Missions Full access to Class Connect, (including Math Activities and Dash’s Neighborhood), for 5 students and 1 teacher for 7 months A discount code for a Dash robot from our online store at https://store.makewonder.com
Please note: Teams will need a physical Dash robot to complete the Missions. The Coaches’ Dashboard in Class Connect will help our coaches register and manage their team(s). The dashboard will be your one-stop shop for all Wonder League Robotics Competition management. You will be able to access the Coaches’ Corner–where all competition-related content and resources will be hosted–the Heartbeat community forum, and all the submission forms right there on the Dashboard.
Accessing Missions for the Innovator Cup and Pioneer Cup:
Once your purchase is completed for Class Connect, you will receive an email to activate your Class Connect license.
Once this license is activated, you will be able to register yourself as a coach and register your teams. This is done on your portal page under the Robotics Competition tab.
Once your team/teams are registered, you will get an additional email from CoAssemble, our partner hosting the missions this year. This email will state you have been registered for the “2022-2023 Coaches Corner Course”.
Click on the link to be redirected to the CoAssemble website, and you will see the course and can access the Coaches’ Corner Guide as well as the Missions (available November 3, 2022).
Still having trouble accessing all the resources in the Coaches’ Corner? If you have previously had a license to Class Connect and registered as a coach, and have not seen Coaches’ Corner added to your CoAssemble list of courses, please email us at firstname.lastname@example.org, and we will provide assistance.
Last Year’s Missions:
Taking a peek at last year’s missions might help you get a sense of what the competition is like. Just sign in with your Class Connect subscription and registeras a coach to take a peek at the previous years by going to the Coaches’ Corner and selecting the desired year.
2022-23 Wonder League Robotics Competition Milestone Dates:
Here are important milestone dates to keep in mind as coaches develop timelines for teams competing in the 2022-23 Wonder League Robotics Competition.
October 21, 2022: Student Team Registration Opens
November 3, 2022: Round One Opens + Five Mission Released
January 13, 2023: Student Team Registration Closes
January 27, 2023: Mission Evidence Submission Closes
January 28-March 5, 2023: Invitational Round Notification
February 6, 2023: Invitational Round Opens + Final Mission Released
March 24, 2023: Invitational Round Submission Due
April 10, 2023: People’s Choice Voting Opens
April 21, 2023: People’s Choice Voting Closes
May 4, 2023: 2022-23 Wonder League Robotics Competition Winner Announcement
NEW Award Category: WLRC People’s Choice Award
Teams may opt in to participate in the WLRC People’s Choice Award category by creating a :30 second video explaining the Team’s Invitational Round Final Mission solution that will be shared with the community at www.makewonder.com/classroom/robotics-competition/ in an “online crowd vote” competition. The WLRC People’s Choice Award allows teams to share and celebrate their work in the WLRC and encourage community support in voting for their team. This is an optional category for teams to enter and will not impact scoring of the Invitational Round submission as they will be judged by STEM and Coding experts using a published rubric.
We take our participants’ privacy very seriously and comply with COPPA when collecting any information. In the invitational round we ask only for the students’ first names, and request parents’ permission. For those that make it into the Invitational Round, we ask for full names, again with permission. We are never marketing, selling to, or corresponding with children. All contact is through the proxy of the coach.