About the Wonder League Robotics Competition

The Wonder League Robotics Competition (WLRC) started in 2015 and has now reached more than 87,500 kids over the last seven years. This growing network of coding and robotics teams uses our all-inclusive program to inspire an early love of coding, computer science, tangible learning, and STEAM education. Through a series of story-based missions, the teams develop problem-solving, growth mindset, and creativity skills while learning to code.


Why join?

Develop computational thinking skills

Through coding and problem solving, teams can equip themselves with essential 21st century skills.

Builds teamwork and community spirit

63% of coaches found a growth in teamwork, collaboration and perseverance in their teams.

Compete virtually from anywhere in the world

It's a virtual competition! Teams complete missions at their own pace and submit results via our online portal.

We love our Coaches

Throughout the competition, coaches have opportunities to participate in exclusive promotions.

Submit all entries online

Teams can submit their entries through an easily accessible online portal.

Innovator Cup and Pioneer Cup

Join the 8th annual Wonder League Robotics Competition today! Teams competing in the Innovator Cup (Ages 6-8) and Pioneer Cup (Ages 9-12) will be presented with five missions designed to spark creativity, encourage collaboration, and engage participants in real-world problem-solving.

Coaches will register each team from within a Class Connect subscription. If you already have a Class Connect subscription, log in and set up a team in the Wonder League area of the portal. If you are not a current Class Class subscriber, purchase one Coach Success Pack for each team of up to 5 students.  You can register teams based on the number of students you have in your subscription.

Coach success pack purchasers become eligible for one-time discount codes to receive $50 off a Wonder Pack (WONDERPACK_WLRC22) and/or $20 off 1 Dash Robot (DASH_WLRC22). These discount codes become activated after you have completed your Coach Success Pack purchase. Apply the codes manually during a subsequent purchase of a Wonder Pack and/or Dash Robot!

Looking for Middle School Missions?

Head over to our Wonder Cup page to see what’s available for older students this year. Use the content that will be available to host your own competitions or challenges!

What is required?

• A Class Connect subscription

• A team made up of a supervising adult coach and one to five members

• A compatible device

• A 5′ x 8′ mat of 30cm squares and basic prototyping materials.

• Teams in 6-8 & 9-12 age brackets will need a Dash robot

• Internet access to download and upload materials

"Through the competition, our daughter and her teammates surfaced tremendous creative problem-solving ideas, inventiveness and persistence - critical lifelong skills. What started as a robotics project for a small group of girls grew into a remarkable story for learning and perseverance that excited our entire community."
Frank Tappen
Coach of The Pink Eagles, 2016-17 winners
“I can't believe how much we learned this year. The growth of our team was enormous. The children absolutely love participating in the competition. They learned to work together, listen to other ideas, speak up, share, problem solve and persevere and never give up. This activity was my favorite part of my year too!”
Lisa Morgan
Coach from MI
“It’s been such a cool adventure! Thank you so much for hosting this awesome opportunity! As a long time educator, I have honestly never witnessed such determination, grit, persistence, perseverance, collaboration, and problem-solving skills in a group of kids like this in my career! It was magical to be a part of and a great honor to have been a coach! I, myself, learned a tremendous amount from the children!”
Heidi Schaeffer
Coach from Granby Elemantary

Learn more about the WLRC

Which Class Connect License Should I Buy?

In order to participate in the Wonder League Robotics Competition, you will need to subscribe to Class Connect. When purchasing a subscription, you will need a license that contains the number of students participating on your teams. For example, a Coach Success Pack provides you with the ability to create a team or teams, up to 5 students on a team. If you want to create a team of 2 students, and a team of 3, as long as you stay within your allotment of 5 students, you will be able to do so.

You will want a Coach Success Pack subscription package for teams consisting of 1-5 students. If you have 6-10 students participating, you will need to purchase two Coach Success Packs, and so on.

We offer different size subscriptions, as you will see below, so choose one of the 4 packages that works best for you.

1 Coach, 5 Team Members, 7 Months

1 Head Coach, multiple assistant coaches, and 35 team members to distribute across multiple teams in 1 Classroom
12 months

1 Head Coach, multiple assistant coaches, and up to 500 team members to distribute across multiple teams in 1 School Building
12 months

Up to 25 Head Coaches, multiple assistant coaches, and up to 500 team members to distribute across multiple teams in 1 School Building
12 months

Wonder League Robotics Competition FAQ | Year 8

Hello, robotics enthusiasts! If you’re here, you’re probably as excited as we are about the 8th Annual Wonder League Robotics Competition! To help you and your teams have the best possible experience competing this year, we wanted to share answers to some Frequently Asked Questions (FAQ).

Who Can Compete:

Any kid, anywhere in the world, ages 6-8 (Innovator Cup) and 9-12 (Pioneer Cup). There are two age brackets: 6-8 and 9-12 and team members have to fall within the age category at some point during the competition. Participants must be the qualifying age for their bracket on the last day of the competition, but if they gain a year during the competition, that’s OK. They won’t age out! 

Competition Brackets:

  • Innovator Cup (Age 6-8)
  • Pioneer Cup (Age 9-12)

What Makes a Team:

A team is made up of a supervising adult coach, and one or more children (up to 5). That’s right, kids can compete solo, but a coach who is 18+ is needed to help with the submission process. For multi-kid teams, each member must be in the same age bracket. Coaches may have multiple teams and can register all their teams after registering as a coach. Please keep in mind that each team will need a separate Class Connect registration.

Note: Younger students may participate in the 9-12 age category, but please be aware that the missions have been designed with older students and advanced coding skills in mind.

What a Team Needs to Compete:

Class Connect subscription

The team is made up of a supervising adult coach and one to five members

  1. Compatible device
  2. 5′ x 8′ mat of 30cm squares and basic prototyping materials
  3. Teams in 6-8 & 9-12 age brackets will need a Dash robot
  4. Internet access to download and upload materials

Teams will need one Dash robot: https://store.makewonder.com/products/dash

Check Device Compatibility here: https://www.makewonder.com/compatibility

We will be offering a mat image that you are welcome to use and print with your local printer, but teams are absolutely encouraged to make their own if they prefer. For more on how to make your own mat, check out this blog post.

Coaches will, of course, need internet access to download the apps and keep up with the competition as it progresses, and may want to print out some kid-facing materials that we will provide at each stage.

Class Connect Subscription:

To register for the 8th Wonder League Robotics Competition requires a subscription to Class Connect, providing additional resources like standards-aligned content assignable right inside a student’s Blockly app. Learn more about Class Connect here.

If you already have a Class Connect subscription, you have access to register a team, based on your student license amount. If you have more than one team of 5 students, you will need to purchase another Coach Success Pack or consider a larger subscription to accommodate more teams and students.

  1. A Coach Success Pack provides:
    Participation in the WLRC for up to 5 students
    Access to all Missions
    Full access to Class Connect, (including Math Activities and Dash’s Neighborhood), for 5 students and 1 teacher for 7 months
    A discount code for a Dash robot from our online store at https://store.makewonder.com

Please note: Teams will need a physical Dash robot to complete the Missions.
The Coaches’ Dashboard in Class Connect will help our coaches register and manage their team(s). The dashboard will be your one-stop shop for all Wonder League Robotics Competition management. You will be able to access the Coaches’ Corner–where all competition-related content and resources will be hosted–the Heartbeat community forum, and all the submission forms right there on the Dashboard.

Accessing Missions for the Innovator Cup and Pioneer Cup:

Once your purchase is completed for Class Connect, you will receive an email to activate your Class Connect license.

Once this license is activated, you will be able to register yourself as a coach and register your teams. This is done on your portal page under the Robotics Competition tab.

Once your team/teams are registered, you will get an additional email from CoAssemble, our partner hosting the missions this year. This email will state you have been registered for the “2022-2023 Coaches Corner Course”.

Click on the link to be redirected to the CoAssemble website, and you will see the course and can access the Coaches’ Corner Guide as well as the Missions (available November 3, 2022).

Still having trouble accessing all the resources in the Coaches’ Corner? If you have previously had a license to Class Connect and registered as a coach, and have not seen Coaches’ Corner added to your CoAssemble list of courses, please email us at support@makewonder.com, and we will provide assistance.

Last Year’s Missions:

Taking a peek at last year’s missions might help you get a sense of what the competition is like. Just sign in with your Class Connect subscription and register as a coach to take a peek at the previous years by going to the Coaches’ Corner and selecting the desired year.

2022-23 Wonder League Robotics Competition Milestone Dates:

Here are important milestone dates to keep in mind as coaches develop timelines for teams competing in the 2022-23 Wonder League Robotics Competition.

 

  1. October 21, 2022: Student Team Registration Opens
  2. November 3, 2022: Round One Opens + Five Mission Released
  3. January 13, 2023: Student Team Registration Closes
  4. January 27, 2023: Mission Evidence Submission Closes 
  5. January 28-March 5, 2023: Invitational Round Notification 
  6. February 6, 2023: Invitational Round Opens + Final Mission Released
  7. March 24, 2023: Invitational Round Submission Due 
  8. April 10, 2023: People’s Choice Voting Opens 
  9. April 21, 2023: People’s Choice Voting Closes 
  10. May 4, 2023: 2022-23 Wonder League Robotics Competition Winner Announcement

NEW Award Category: WLRC People’s Choice Award

Teams may opt in to participate in the WLRC People’s Choice Award category by creating a :30 second video explaining the Team’s Invitational Round Final Mission solution that will be shared with the community at www.makewonder.com/classroom/robotics-competition/ in an “online crowd vote” competition. The WLRC People’s Choice Award allows teams to share and celebrate their work in the WLRC and encourage community support in voting for their team. This is an optional category for teams to enter and will not impact scoring of the Invitational Round submission as they will be judged by STEM and Coding experts using a published rubric.

Children’s Privacy:

We take our participants’ privacy very seriously and comply with COPPA when collecting any information. In the invitational round we ask only for the students’ first names, and request parents’ permission. For those that make it into the Invitational Round, we ask for full names, again with permission. We are never marketing, selling to, or corresponding with children. All contact is through the proxy of the coach.