New! Ready for remote learning with
Class Connect and our virtual robot, Dash's Neighborhood

Looking for a complete remote solution to implement CS education with your students? Our coding focused learning management system, Class Connect, just got a lot better with our virtual robot, Dash’s Neighborhood. Designed to give educators the tool to understand where students are succeeding and struggling in real time to support coding literacy inside and out of the classroom – with or without a physical robot.

Discover our complete hands-on solution for K–5

At Wonder Workshop, we have a complete learning solution that enables everyone from beginners to advanced programmers to code. From our standards-based curriculum that focuses on creative coding, design thinking and cultivating 21st century skills among young learners for real-world application to our ready to go out of the box challenge cards packed with hands-on activities – we have everything you need to get you and your students coding.

Learn to Code
Lesson Plan
s

Aligned with Code.org’s 6 Computer Science Fundamentals, our comprehensive Learn to Code lesson plans encourage active learning through creative problem solving tasks. From loops to variables, students will get a clear scope and sequence to discovering the basic concepts of coding and beyond. 

Cross-curricular
Lesson Library

Ready to apply coding concepts across the core subject areas? Discover our turnkey activities and lessons that are easy-to-integrate for cross-curricular connections.

Learn to Code
Curriculum Guide

Designed to provide educators with everything they need to get started with our award-winning robots, our Learn to Code Curriculum Guide provides educators with project-based assessment strategies and our resources are a perfect guide for educators. 

Learn to Code
Challenge Cards

These beginner-friendly challenge cards invite students to level up their coding skills through fun, hands-on activities.

Our sales team is standing by and can help you with hands-on, remote, hybrid, or custom solutions.

Robots and coding apps
designed for young and curious learners

With hundreds of hours of STEAM learning in-app challenges built into our free apps, students will be coding in no time. From exploring loops to conditions and sequences, our apps offer open-ended learning opportunities for all learnings.
“I can access in a quick glance what my dashboard says then I can use all my other teacher senses to really see what’s going on. It’s life saver, especially for saving time and making the coding experience easier for my students.”
EdTech & Robotics Specialist
from WA
“Wonder Workshop Class Connect is a great addition to our technology curriculum. It allows the teachers to see exactly where students are in their progress with coding and students are able to work at their own pace which allows for differentiation. The students love Dash and Dot and I love how easy it is to document their learning.”
K-5 Technology Teacher
from IA
“Wonder Worksop Class Connect has made a positive impact on our coding adventure. We love being able to see our progress on the puzzles. It helps us talk about what was difficult and set goals for what they want to accomplish.”
2nd Grade Teacher
from WI

Explore our K-5 Solution bundle

Simply attach and extend your learning
with these accessories

A robot that draws like da Vinci or composes a score like Mozart? Let your students’ creativity and curiosity deepen with our learning accessories and unlock the magic of STEAM and coding in a fun hands-on approach.

Have a question?
person-1

We are here to help! Our team of experts can tailor a solution for your classroom, school, or district.

Wonder League Robotics Competition FAQ | Year 8

Hello, robotics enthusiasts! If you’re here, you’re probably as excited as we are about the 8th Annual Wonder League Robotics Competition! To help you and your teams have the best possible experience competing this year, we wanted to share answers to some Frequently Asked Questions (FAQ).

Who Can Compete:

Any kid, anywhere in the world, ages 6-8 (Innovator Cup) and 9-12 (Pioneer Cup). There are two age brackets: 6-8 and 9-12 and team members have to fall within the age category at some point during the competition. Participants must be the qualifying age for their bracket on the last day of the competition, but if they gain a year during the competition, that’s OK. They won’t age out! 

Competition Brackets:

  • Innovator Cup (Age 6-8)
  • Pioneer Cup (Age 9-12)

What Makes a Team:

A team is made up of a supervising adult coach, and one or more children (up to 5). That’s right, kids can compete solo, but a coach who is 18+ is needed to help with the submission process. For multi-kid teams, each member must be in the same age bracket. Coaches may have multiple teams and can register all their teams after registering as a coach. Please keep in mind that each team will need a separate Class Connect registration.

Note: Younger students may participate in the 9-12 age category, but please be aware that the missions have been designed with older students and advanced coding skills in mind.

What a Team Needs to Compete:

Class Connect subscription

The team is made up of a supervising adult coach and one to five members

  1. Compatible device
  2. 5′ x 8′ mat of 30cm squares and basic prototyping materials
  3. Teams in 6-8 & 9-12 age brackets will need a Dash robot
  4. Internet access to download and upload materials

Teams will need one Dash robot: https://store.makewonder.com/products/dash

Check Device Compatibility here: https://www.makewonder.com/compatibility

We will be offering a mat image that you are welcome to use and print with your local printer, but teams are absolutely encouraged to make their own if they prefer. For more on how to make your own mat, check out this blog post.

Coaches will, of course, need internet access to download the apps and keep up with the competition as it progresses, and may want to print out some kid-facing materials that we will provide at each stage.

Class Connect Subscription:

To register for the 8th Wonder League Robotics Competition requires a subscription to Class Connect, providing additional resources like standards-aligned content assignable right inside a student’s Blockly app. Learn more about Class Connect here.

If you already have a Class Connect subscription, you have access to register a team, based on your student license amount. If you have more than one team of 5 students, you will need to purchase another Coach Success Pack or consider a larger subscription to accommodate more teams and students.

  1. A Coach Success Pack provides:
    Participation in the WLRC for up to 5 students
    Access to all Missions
    Full access to Class Connect, (including Math Activities and Dash’s Neighborhood), for 5 students and 1 teacher for 7 months
    A discount code for a Dash robot from our online store at https://store.makewonder.com

Please note: Teams will need a physical Dash robot to complete the Missions.
The Coaches’ Dashboard in Class Connect will help our coaches register and manage their team(s). The dashboard will be your one-stop shop for all Wonder League Robotics Competition management. You will be able to access the Coaches’ Corner–where all competition-related content and resources will be hosted–the Heartbeat community forum, and all the submission forms right there on the Dashboard.

Accessing Missions for the Innovator Cup and Pioneer Cup:

Once your purchase is completed for Class Connect, you will receive an email to activate your Class Connect license.

Once this license is activated, you will be able to register yourself as a coach and register your teams. This is done on your portal page under the Robotics Competition tab.

Once your team/teams are registered, you will get an additional email from CoAssemble, our partner hosting the missions this year. This email will state you have been registered for the “2022-2023 Coaches Corner Course”.

Click on the link to be redirected to the CoAssemble website, and you will see the course and can access the Coaches’ Corner Guide as well as the Missions (available November 3, 2022).

Still having trouble accessing all the resources in the Coaches’ Corner? If you have previously had a license to Class Connect and registered as a coach, and have not seen Coaches’ Corner added to your CoAssemble list of courses, please email us at support@makewonder.com, and we will provide assistance.

Last Year’s Missions:

Taking a peek at last year’s missions might help you get a sense of what the competition is like. Just sign in with your Class Connect subscription and register as a coach to take a peek at the previous years by going to the Coaches’ Corner and selecting the desired year.

2022-23 Wonder League Robotics Competition Milestone Dates:

Here are important milestone dates to keep in mind as coaches develop timelines for teams competing in the 2022-23 Wonder League Robotics Competition.

 

  1. October 21, 2022: Student Team Registration Opens
  2. November 3, 2022: Round One Opens + Five Mission Released
  3. January 13, 2023: Student Team Registration Closes
  4. January 27, 2023: Mission Evidence Submission Closes 
  5. January 28-March 5, 2023: Invitational Round Notification 
  6. February 6, 2023: Invitational Round Opens + Final Mission Released
  7. March 24, 2023: Invitational Round Submission Due 
  8. April 10, 2023: People’s Choice Voting Opens 
  9. April 21, 2023: People’s Choice Voting Closes 
  10. May 4, 2023: 2022-23 Wonder League Robotics Competition Winner Announcement

NEW Award Category: WLRC People’s Choice Award

Teams may opt in to participate in the WLRC People’s Choice Award category by creating a :30 second video explaining the Team’s Invitational Round Final Mission solution that will be shared with the community at www.makewonder.com/classroom/robotics-competition/ in an “online crowd vote” competition. The WLRC People’s Choice Award allows teams to share and celebrate their work in the WLRC and encourage community support in voting for their team. This is an optional category for teams to enter and will not impact scoring of the Invitational Round submission as they will be judged by STEM and Coding experts using a published rubric.

Children’s Privacy:

We take our participants’ privacy very seriously and comply with COPPA when collecting any information. In the invitational round we ask only for the students’ first names, and request parents’ permission. For those that make it into the Invitational Round, we ask for full names, again with permission. We are never marketing, selling to, or corresponding with children. All contact is through the proxy of the coach.