Hey Ya'all! Let's do this

Together

Originally created in March 2020, this page curates free resources we offer to extend the learning and fun with Dash, Dot, and Cue. Many resources do not require a robot!

Our Curriculum Library

Lessons don’t have to stop at the classroom door. Discover our Code-to-Learn Lesson Library with activities that integrate coding across core subject areas. Many of the lessons are available for free. Create a free account in our portal to access this content.

Class Connect

Try Class Connect with Virtual Dash, Coding Pathways, and tons resources from puzzles to math activities to Challenge Cards. See how it turbocharges Blockly for your kids.

Dash's Coloring Book

Sometimes we just need a creative outlet. Print out Dash’s Coloring Book home for kids to color and create with their favorite robots and friends.

Blockly Print Outs

You don’t need to have a device or a robot to learn how to code. Have your kids use these printouts to write their very own programs at home!

Activity STEAM Pack

Access 7 activity packs chock-full of fun and educational activities for your kids to do with Dash or Cue. Offline STEAM activities are included too.

Robotics Team Role Cards

Whether you are a Wonder League Coach or have multiple kids use a robot at once, our Robotics Team Role Cards are a great way to ensure that everyone gets a turn at trying out new roles during group work and collaboration.

Global Educator Community

Looking for a little more community? With over 1,000 members, the Global Educator Community is a great place to connect, find support and explore new ideas. Join now for live events, resources, and inspiration all about Dash, Dot, and Cue, coding and robotics.

Play.makewonder.com

We have a one-stop shop for your kids to go to for activities, challenges, and tips. Play.makewonder.com is specifically designed for kids to explore on their own. This kidSAFE certified destination can help keep them on their programming toes.

Our Virtual Summit

Watch replays of more than 23 sessions from our Spring Steam Summit. From 'Applying AI to Transform Learning,' to 'Placing Gender Equality at the Heart of STEAM Learning,' be inspired by leaders in STEM education, as well as members of the Wonder Workshop Team.

"Spin Me a Story" Activity

Looking for a quick activity that students can do at home? Try this companion activity for the Dash & Dot Show episode 9, "Detective Dash." Join Wally and Mimi on an adventure and join in on the fun by doing the "Spin Me a Story Activity" featured here.

Tips & Tricks

Whether you and your kids are brand new to to Dash or accomplished experts, you’re sure to find something useful here.

Our Blog

Check out our blog for all kinds of ideas for what you can do with robots and a little creativity. Explore best practices and ideas from the Wonder Workshop team and our community of educators.

Comic Shop

Spark some humor and creativity with Dash & Dot in your own comic strip!

Blockly Memory Game

Not only will kids get to sharpen their memory but they can test their programming skills out with this oldie but goodie memory & matching game.

STEAM Snacks

Sometimes a little taste is all we need to learn something new and get us excited for more. Try out some of these fun activities today!

Wonder League Robotics Competition FAQ | Year 8

Hello, robotics enthusiasts! If you’re here, you’re probably as excited as we are about the 8th Annual Wonder League Robotics Competition! To help you and your teams have the best possible experience competing this year, we wanted to share answers to some Frequently Asked Questions (FAQ).

Who Can Compete:

Any kid, anywhere in the world, ages 6-8 (Innovator Cup) and 9-12 (Pioneer Cup). There are two age brackets: 6-8 and 9-12 and team members have to fall within the age category at some point during the competition. Participants must be the qualifying age for their bracket on the last day of the competition, but if they gain a year during the competition, that’s OK. They won’t age out! 

Competition Brackets:

  • Innovator Cup (Age 6-8)
  • Pioneer Cup (Age 9-12)

What Makes a Team:

A team is made up of a supervising adult coach, and one or more children (up to 5). That’s right, kids can compete solo, but a coach who is 18+ is needed to help with the submission process. For multi-kid teams, each member must be in the same age bracket. Coaches may have multiple teams and can register all their teams after registering as a coach. Please keep in mind that each team will need a separate Class Connect registration.

Note: Younger students may participate in the 9-12 age category, but please be aware that the missions have been designed with older students and advanced coding skills in mind.

What a Team Needs to Compete:

Class Connect subscription

The team is made up of a supervising adult coach and one to five members

  1. Compatible device
  2. 5′ x 8′ mat of 30cm squares and basic prototyping materials
  3. Teams in 6-8 & 9-12 age brackets will need a Dash robot
  4. Internet access to download and upload materials

Teams will need one Dash robot: https://store.makewonder.com/products/dash

Check Device Compatibility here: https://www.makewonder.com/compatibility

We will be offering a mat image that you are welcome to use and print with your local printer, but teams are absolutely encouraged to make their own if they prefer. For more on how to make your own mat, check out this blog post.

Coaches will, of course, need internet access to download the apps and keep up with the competition as it progresses, and may want to print out some kid-facing materials that we will provide at each stage.

Class Connect Subscription:

To register for the 8th Wonder League Robotics Competition requires a subscription to Class Connect, providing additional resources like standards-aligned content assignable right inside a student’s Blockly app. Learn more about Class Connect here.

If you already have a Class Connect subscription, you have access to register a team, based on your student license amount. If you have more than one team of 5 students, you will need to purchase another Coach Success Pack or consider a larger subscription to accommodate more teams and students.

  1. A Coach Success Pack provides:
    Participation in the WLRC for up to 5 students
    Access to all Missions
    Full access to Class Connect, (including Math Activities and Dash’s Neighborhood), for 5 students and 1 teacher for 7 months
    A discount code for a Dash robot from our online store at https://store.makewonder.com

Please note: Teams will need a physical Dash robot to complete the Missions.
The Coaches’ Dashboard in Class Connect will help our coaches register and manage their team(s). The dashboard will be your one-stop shop for all Wonder League Robotics Competition management. You will be able to access the Coaches’ Corner–where all competition-related content and resources will be hosted–the Heartbeat community forum, and all the submission forms right there on the Dashboard.

Accessing Missions for the Innovator Cup and Pioneer Cup:

Once your purchase is completed for Class Connect, you will receive an email to activate your Class Connect license.

Once this license is activated, you will be able to register yourself as a coach and register your teams. This is done on your portal page under the Robotics Competition tab.

Once your team/teams are registered, you will get an additional email from CoAssemble, our partner hosting the missions this year. This email will state you have been registered for the “2022-2023 Coaches Corner Course”.

Click on the link to be redirected to the CoAssemble website, and you will see the course and can access the Coaches’ Corner Guide as well as the Missions (available November 3, 2022).

Still having trouble accessing all the resources in the Coaches’ Corner? If you have previously had a license to Class Connect and registered as a coach, and have not seen Coaches’ Corner added to your CoAssemble list of courses, please email us at support@makewonder.com, and we will provide assistance.

Last Year’s Missions:

Taking a peek at last year’s missions might help you get a sense of what the competition is like. Just sign in with your Class Connect subscription and register as a coach to take a peek at the previous years by going to the Coaches’ Corner and selecting the desired year.

2022-23 Wonder League Robotics Competition Milestone Dates:

Here are important milestone dates to keep in mind as coaches develop timelines for teams competing in the 2022-23 Wonder League Robotics Competition.

 

  1. October 21, 2022: Student Team Registration Opens
  2. November 3, 2022: Round One Opens + Five Mission Released
  3. January 13, 2023: Student Team Registration Closes
  4. January 27, 2023: Mission Evidence Submission Closes 
  5. January 28-March 5, 2023: Invitational Round Notification 
  6. February 6, 2023: Invitational Round Opens + Final Mission Released
  7. March 24, 2023: Invitational Round Submission Due 
  8. April 10, 2023: People’s Choice Voting Opens 
  9. April 21, 2023: People’s Choice Voting Closes 
  10. May 4, 2023: 2022-23 Wonder League Robotics Competition Winner Announcement

NEW Award Category: WLRC People’s Choice Award

Teams may opt in to participate in the WLRC People’s Choice Award category by creating a :30 second video explaining the Team’s Invitational Round Final Mission solution that will be shared with the community at www.makewonder.com/classroom/robotics-competition/ in an “online crowd vote” competition. The WLRC People’s Choice Award allows teams to share and celebrate their work in the WLRC and encourage community support in voting for their team. This is an optional category for teams to enter and will not impact scoring of the Invitational Round submission as they will be judged by STEM and Coding experts using a published rubric.

Children’s Privacy:

We take our participants’ privacy very seriously and comply with COPPA when collecting any information. In the invitational round we ask only for the students’ first names, and request parents’ permission. For those that make it into the Invitational Round, we ask for full names, again with permission. We are never marketing, selling to, or corresponding with children. All contact is through the proxy of the coach.