Wonder League Robotics Competition

The Wonder League Robotics Competition (WLRC) started in 2015 and has now reached more than 86,500 kids over the last six years. This growing network of coding and robotics teams uses our all-inclusive program to inspire an early love of coding, computer science, tangible learning, and STEAM education. Through a series of story-based missions, the teams develop problem-solving, growth mindset, and creativity skills while learning to code.


Year 7 is LIVE!

Join this year's competition
Select your age group below to learn more

Why join?

Develop computational thinking skills

Through coding and problem solving, teams can equip themselves with essential 21st century skills.

Builds teamwork and community spirit

63% of coaches found a growth in teamwork, collaboration and perseverance in their teams.

Compete virtually from anywhere in the world

It's a virtual competition! Teams complete missions at their own pace and submit results via our online portal.

We love our Coaches

Throughout the competition, coaches have opportunities to participate in exclusive promotions.

Submit all entries online

Teams can submit their entries through an easily accessible online portal.

Innovator Cup and Pioneer Cup

It’s never been more important to inspire tomorrow’s inventors. Join the Wonder League Robotics Competition this year as we shine a spotlight on impactful inventions in Science-Technology-Engineering-Art-and-Math. Kids in the Innovator Cup (Ages 6-8), and Pioneer Cup (Ages 9-12) will be presented with exciting missions that are designed to spark creativity, encourage collaboration, and engage them in real-world problem solving.

This year, Coaches will register each team from within a Class Connect subscription. If you already have a Class Connect subscription, log in and set up a team in the Wonder League area of the portal. If you are not a current Class Class subscriber, purchase one Coach Success Pack for each team of up to 5 students. ($50).  You can register teams based on the number of students you have in your subscription.

Meet the Inventors

Harold Smith

Katherine Johnson

Samuel Morse

Edward Binney

George Devol

Nancy Johnson

WLRC Timeline

October 11

Competition Launches

December 31

Registration Closes

January 14

Last Day to Submit

February 21

Invitational Starts

March 25

Invitational Closes

April 21

Winners Announced

What is required?

• A Class Connect subscription

• A team made up of a supervising adult coach and one to five members

• A compatible device

• A 5′ x 8′ mat of 30cm squares and basic prototyping materials.

• Teams in 6-8 & 9-12 age brackets will need a Dash robot

• Internet access to download and upload materials

Wonder Cup

Wonder League Robotics Competition

Introducing the Wonder Cup

This year we are pleased to introduce a brand new addition to the Wonder League Robotics Competition (WLRC): The Wonder Cup, in partnership with adafruit.
Geared toward more experienced coders (Ages 13+), the Wonder Cup will test your hardware skills while teaching you how to augment Dash or Cue with additional physical sensors as well as Python code. If you have a desire to solve a single, open-ended challenge using Dash or Cue and custom hardware, this competition is for you.
Participants will be working towards having Dash or Cue complete a line-following path in the fastest time possible. Using the additional components, students will engineer their attachments and compete to be the official Wonder Cup champion.

What is required?

1. You must use a Dash or Cue robot. Any add-on hardware may be used.

2. Participants must be between the ages of 13 and 119 (as of October 1st 2021). Participants younger than 13 years old must have an adult coach represent them and perform their contest submissions on the website.

3. A team can consist of a single individual or as many as 10 individuals. Each team must choose one of its team members to serve as the Team Captain. All team members may create accounts on this site, but only the designated Team Captain will be able to submit results on behalf of the team.

4. A compatible device

5. Downloaded path images for the robot to follow

6. Internet access to download and upload materials

"Through the competition, our daughter and her teammates surfaced tremendous creative problem-solving ideas, inventiveness and persistence - critical lifelong skills. What started as a robotics project for a small group of girls grew into a remarkable story for learning and perseverance that excited our entire community."
Frank Tappen
Coach of The Pink Eagles, 2016-17 winners
“I can't believe how much we learned this year. The growth of our team was enormous. The children absolutely love participating in the competition. They learned to work together, listen to other ideas, speak up, share, problem solve and persevere and never give up. This activity was my favorite part of my year too!”
Lisa Morgan
Coach from MI
“It’s been such a cool adventure! Thank you so much for hosting this awesome opportunity! As a long time educator, I have honestly never witnessed such determination, grit, persistence, perseverance, collaboration, and problem-solving skills in a group of kids like this in my career! It was magical to be a part of and a great honor to have been a coach! I, myself, learned a tremendous amount from the children!”
Heidi Schaeffer
Coach from Granby Elemantary

Fun facts

1 %

of WLRC participants are girls!


countries participated in last year’s competition.

1 %

of coaches felt supported throughout the competition with resources, guides and tutorial.

Learn more about the WLRC