Wonder League Robotics Competition  |  

2021-22 WLRC Winners Announced!

Apr 21, 2022

Announcing the Winners of the 2021-22 Wonder League Robotics Competition

Check out our sizzle reel with highlights from this year's competitors!

We are so thrilled to be announcing this year’s top finishers in the Wonder League Robotics Competition Innovator Cup and Pioneer Cup.

A huge thanks go out to the teams and coaches who brought creativity and grit to their work on this year’s missions.

Our theme this year was Innovation and we shined a spotlight on 5 inventions that have had a huge impact on our lives.

The missions featured the following inventors:

  • Harold Smith and Edward Binney, inventors of the Crayon
  • Katherine Johnson, mathematician who calculated trajectories for the Mercury and Apollo missions (and beyond)
  • Samual Morse, inventor of Morse Code (hello! Dash & Dot!)
  • George Devol, inventor of the first industrial robot (it was named Unimate)
  • Nancy Johnson, inventor of the first hand-cranked ice cream maker!

The Missions took teams on a tour through time and space to visit these inventors and help them solve problems.

And that’s why we named two of our divisions, the Innovator Cup and the Pioneer Cup.

At Wonder Workshop, it is our aim to help young people become tomorrow’s innovators and based on what we observed in this year’s submissions, innovators they are already!

And now to our winners! Our judges rewarded innovation when they saw it giving extra consideration when teams approached the Missions in an out-of-the-box way. And this year’s winning team in the 6-8 year old bracket. The winner of the Innovator Cup is, drumroll please….

Team Owl Robots!

Team Owl Robots are an all-girls team from the US with Coach Heather Seager at the helm.

This team went above and beyond for this year’s final mission. They carefully crafted their contraption, and made sure the judges could follow their presentation and logbooks. They earned extra points for their beautiful set design and design elements. It was a great example of the design-thinking process in action.

These creative youngsters came up with an effective and creative attachment that utilized a lasso on a pole system to grab each inventor individually and bring them back through the portal. Precise aiming and creative coding were essential. The team shared with us a fun and engaging story and made sure they didn’t let anything go to waste with their community tools. This team definitely stood out to all of our judges. Congratulations Team Owl Robots. Awesome inventing!


Team Owl Robots

Now for this year’s Pioneer Cup Winners. This is our competition for the 9-12 year old age bracket. And the winner is…

Team Chameleon Crew

Team Chameleon Crew is a boy and girl duo from the US, with coach Andrea Smith leading them. They had some very close competition this year, but their engineered solution really stood out from the rest. They were able to use Dash’s drive train, or wheels, on a treadmill like contraption to control a magnetic mechanism that moved up and down a ramp, picking up each inventor individually along the way. What an awesome way to use Dash’s wheels! This team’s news broadcast journey shared their story like we were right there with them. They had a well-designed coding solution, but it was their engineering skills that really put them ahead of the rest.

I would keep my eye on this team in the future … they, along with so many other teams, have a very bright future in STEAM!

Team Chameleon Crew

Wonder League Robotics Competition FAQ | Year 8

Hello, robotics enthusiasts! If you’re here, you’re probably as excited as we are about the 8th Annual Wonder League Robotics Competition! To help you and your teams have the best possible experience competing this year, we wanted to share answers to some Frequently Asked Questions (FAQ).

Who Can Compete:

Any kid, anywhere in the world, ages 6-8 (Innovator Cup) and 9-12 (Pioneer Cup). There are two age brackets: 6-8 and 9-12 and team members have to fall within the age category at some point during the competition. Participants must be the qualifying age for their bracket on the last day of the competition, but if they gain a year during the competition, that’s OK. They won’t age out! 

Competition Brackets:

  • Innovator Cup (Age 6-8)
  • Pioneer Cup (Age 9-12)

What Makes a Team:

A team is made up of a supervising adult coach, and one or more children (up to 5). That’s right, kids can compete solo, but a coach who is 18+ is needed to help with the submission process. For multi-kid teams, each member must be in the same age bracket. Coaches may have multiple teams and can register all their teams after registering as a coach. Please keep in mind that each team will need a separate Class Connect registration.

Note: Younger students may participate in the 9-12 age category, but please be aware that the missions have been designed with older students and advanced coding skills in mind.

What a Team Needs to Compete:

Class Connect subscription

The team is made up of a supervising adult coach and one to five members

  1. Compatible device
  2. 5′ x 8′ mat of 30cm squares and basic prototyping materials
  3. Teams in 6-8 & 9-12 age brackets will need a Dash robot
  4. Internet access to download and upload materials

Teams will need one Dash robot: https://store.makewonder.com/products/dash

Check Device Compatibility here: https://www.makewonder.com/compatibility

We will be offering a mat image that you are welcome to use and print with your local printer, but teams are absolutely encouraged to make their own if they prefer. For more on how to make your own mat, check out this blog post.

Coaches will, of course, need internet access to download the apps and keep up with the competition as it progresses, and may want to print out some kid-facing materials that we will provide at each stage.

Class Connect Subscription:

To register for the 8th Wonder League Robotics Competition requires a subscription to Class Connect, providing additional resources like standards-aligned content assignable right inside a student’s Blockly app. Learn more about Class Connect here.

If you already have a Class Connect subscription, you have access to register a team, based on your student license amount. If you have more than one team of 5 students, you will need to purchase another Coach Success Pack or consider a larger subscription to accommodate more teams and students.

  1. A Coach Success Pack provides:
    Participation in the WLRC for up to 5 students
    Access to all Missions
    Full access to Class Connect, (including Math Activities and Dash’s Neighborhood), for 5 students and 1 teacher for 7 months
    A discount code for a Dash robot from our online store at https://store.makewonder.com

Please note: Teams will need a physical Dash robot to complete the Missions.
The Coaches’ Dashboard in Class Connect will help our coaches register and manage their team(s). The dashboard will be your one-stop shop for all Wonder League Robotics Competition management. You will be able to access the Coaches’ Corner–where all competition-related content and resources will be hosted–the Heartbeat community forum, and all the submission forms right there on the Dashboard.

Accessing Missions for the Innovator Cup and Pioneer Cup:

Once your purchase is completed for Class Connect, you will receive an email to activate your Class Connect license.

Once this license is activated, you will be able to register yourself as a coach and register your teams. This is done on your portal page under the Robotics Competition tab.

Once your team/teams are registered, you will get an additional email from CoAssemble, our partner hosting the missions this year. This email will state you have been registered for the “2022-2023 Coaches Corner Course”.

Click on the link to be redirected to the CoAssemble website, and you will see the course and can access the Coaches’ Corner Guide as well as the Missions (available November 3, 2022).

Still having trouble accessing all the resources in the Coaches’ Corner? If you have previously had a license to Class Connect and registered as a coach, and have not seen Coaches’ Corner added to your CoAssemble list of courses, please email us at support@makewonder.com, and we will provide assistance.

Last Year’s Missions:

Taking a peek at last year’s missions might help you get a sense of what the competition is like. Just sign in with your Class Connect subscription and register as a coach to take a peek at the previous years by going to the Coaches’ Corner and selecting the desired year.

2022-23 Wonder League Robotics Competition Milestone Dates:

Here are important milestone dates to keep in mind as coaches develop timelines for teams competing in the 2022-23 Wonder League Robotics Competition.


  1. October 21, 2022: Student Team Registration Opens
  2. November 3, 2022: Round One Opens + Five Mission Released
  3. January 13, 2023: Student Team Registration Closes
  4. January 27, 2023: Mission Evidence Submission Closes 
  5. January 28-March 5, 2023: Invitational Round Notification 
  6. February 6, 2023: Invitational Round Opens + Final Mission Released
  7. March 24, 2023: Invitational Round Submission Due 
  8. April 10, 2023: People’s Choice Voting Opens 
  9. April 21, 2023: People’s Choice Voting Closes 
  10. May 4, 2023: 2022-23 Wonder League Robotics Competition Winner Announcement

NEW Award Category: WLRC People’s Choice Award

Teams may opt in to participate in the WLRC People’s Choice Award category by creating a :30 second video explaining the Team’s Invitational Round Final Mission solution that will be shared with the community at www.makewonder.com/classroom/robotics-competition/ in an “online crowd vote” competition. The WLRC People’s Choice Award allows teams to share and celebrate their work in the WLRC and encourage community support in voting for their team. This is an optional category for teams to enter and will not impact scoring of the Invitational Round submission as they will be judged by STEM and Coding experts using a published rubric.

Children’s Privacy:

We take our participants’ privacy very seriously and comply with COPPA when collecting any information. In the invitational round we ask only for the students’ first names, and request parents’ permission. For those that make it into the Invitational Round, we ask for full names, again with permission. We are never marketing, selling to, or corresponding with children. All contact is through the proxy of the coach.