Wonder League Robotics Competition  |  

3 Steps to Registering Teams for the Wonder League Robotics Competition

Sep 10, 2017

It Just Got Waaaay Easier!

(Video updated on September 13, 2017!)

Over the past couple of weeks, we’ve had to make some rapid changes to our registration process, as we discovered that many coaches are working with numerous teams! We know that time is precious, so we hope these changes reflect our respect for all you do. Thanks to those of you who have registered already. We’re thrilled you are joining us!

On Sept. 13, we streamlined the registration process . If you are unsure whether you’ve registered correctly, please complete this short survey and look for an email confirmation.

To register your team(s), follow these three steps:

STEP 1: Complete the Wonder League Robotics Competition Registration Survey — http://bit.ly/2wTGAVo (*updated Sept. 13). Begin the survey today to register your team(s). You can start the survey and skip questions if needed.

Remember to click SUBMIT on page 2 of the survey to receive an email with edit link.

Make sure to hit SUBMIT on page 2 (even if you haven’t answered all the questions), so that you will receive a confirmation email containing an edit link — check your junk/spam folder if you don’t receive an email. Earmark this edit link and use it to add more teams or to revise team information over the next couple of months. Remember, you have until Dec. 31 to register all teams via this survey! We will remind you. This survey is also found on our WLRC site landing page.

STEP 2: Create a teacher account on Edmodo (it’s free). This year, we will be sharing all resources via Edmodo. Edmodo is a communications platform that allows continuous communication between us at Wonder Workshop and you, the coaches. Plus, as coaches, you can post best practices to share with one another from all over the globe! Simply go to www.edmodo.com, click on JOIN A GROUP, and type in a code:

  • 82kphg for the ages 6–8 Coaches’ Cohort
  • 3p7g9u for the ages 9–12 Coaches’ Cohort
Go to www.edmodo.com and click on JOIN A GROUP to create a new account easily.

Make sure to choose a TEACHER ACCOUNT when prompted, even if you are a parent! You will be able to join both Coaches’ Cohorts if you have teams in both age brackets. See the Coaches’ Guide for some tricks and tips on using Edmodo.

As of 9/13, each coach only needs 1 Edmodo account! Period.

If you already have an Edmodo account, just use the above codes to join the appropriate Coaches’ Cohort(s). Check your email for a confirmation from Edmodo; once you’re logged in, you will see a pinned post from Wonder Workshop at the top of the feed.

STEP 3: Dig in! You can find all sorts of resources we’ve shared already by first clicking into your GROUP, and then accessing the FOLDERS to see all the shared materials:

STEP ONE and STEP TWO for finding the shared FOLDERS content.

In the coach-facing Content folder, you’ll find the Coaches’ Guide, which details this year’s competition. Read it thoroughly and pose any lingering questions to the Coaches’ Cohorts on Edmodo.

And remember, Mission One will be released on Sept. 18! More about submitting mission solutions and assignments soon. Thank you for registering your teams for this year’s Wonder League Robotics Competition.

Get Started

Wonder League Robotics Competition FAQ | Year 8

Hello, robotics enthusiasts! If you’re here, you’re probably as excited as we are about the 8th Annual Wonder League Robotics Competition! To help you and your teams have the best possible experience competing this year, we wanted to share answers to some Frequently Asked Questions (FAQ).

Who Can Compete:

Any kid, anywhere in the world, ages 6-8 (Innovator Cup) and 9-12 (Pioneer Cup). There are two age brackets: 6-8 and 9-12 and team members have to fall within the age category at some point during the competition. Participants must be the qualifying age for their bracket on the last day of the competition, but if they gain a year during the competition, that’s OK. They won’t age out! 

Competition Brackets:

  • Innovator Cup (Age 6-8)
  • Pioneer Cup (Age 9-12)

What Makes a Team:

A team is made up of a supervising adult coach, and one or more children (up to 5). That’s right, kids can compete solo, but a coach who is 18+ is needed to help with the submission process. For multi-kid teams, each member must be in the same age bracket. Coaches may have multiple teams and can register all their teams after registering as a coach. Please keep in mind that each team will need a separate Class Connect registration.

Note: Younger students may participate in the 9-12 age category, but please be aware that the missions have been designed with older students and advanced coding skills in mind.

What a Team Needs to Compete:

Class Connect subscription

The team is made up of a supervising adult coach and one to five members

  1. Compatible device
  2. 5′ x 8′ mat of 30cm squares and basic prototyping materials
  3. Teams in 6-8 & 9-12 age brackets will need a Dash robot
  4. Internet access to download and upload materials

Teams will need one Dash robot: https://store.makewonder.com/products/dash

Check Device Compatibility here: https://www.makewonder.com/compatibility

We will be offering a mat image that you are welcome to use and print with your local printer, but teams are absolutely encouraged to make their own if they prefer. For more on how to make your own mat, check out this blog post.

Coaches will, of course, need internet access to download the apps and keep up with the competition as it progresses, and may want to print out some kid-facing materials that we will provide at each stage.

Class Connect Subscription:

To register for the 8th Wonder League Robotics Competition requires a subscription to Class Connect, providing additional resources like standards-aligned content assignable right inside a student’s Blockly app. Learn more about Class Connect here.

If you already have a Class Connect subscription, you have access to register a team, based on your student license amount. If you have more than one team of 5 students, you will need to purchase another Coach Success Pack or consider a larger subscription to accommodate more teams and students.

  1. A Coach Success Pack provides:
    Participation in the WLRC for up to 5 students
    Access to all Missions
    Full access to Class Connect, (including Math Activities and Dash’s Neighborhood), for 5 students and 1 teacher for 7 months
    A discount code for a Dash robot from our online store at https://store.makewonder.com

Please note: Teams will need a physical Dash robot to complete the Missions.
The Coaches’ Dashboard in Class Connect will help our coaches register and manage their team(s). The dashboard will be your one-stop shop for all Wonder League Robotics Competition management. You will be able to access the Coaches’ Corner–where all competition-related content and resources will be hosted–the Heartbeat community forum, and all the submission forms right there on the Dashboard.

Accessing Missions for the Innovator Cup and Pioneer Cup:

Once your purchase is completed for Class Connect, you will receive an email to activate your Class Connect license.

Once this license is activated, you will be able to register yourself as a coach and register your teams. This is done on your portal page under the Robotics Competition tab.

Once your team/teams are registered, you will get an additional email from CoAssemble, our partner hosting the missions this year. This email will state you have been registered for the “2022-2023 Coaches Corner Course”.

Click on the link to be redirected to the CoAssemble website, and you will see the course and can access the Coaches’ Corner Guide as well as the Missions (available November 3, 2022).

Still having trouble accessing all the resources in the Coaches’ Corner? If you have previously had a license to Class Connect and registered as a coach, and have not seen Coaches’ Corner added to your CoAssemble list of courses, please email us at support@makewonder.com, and we will provide assistance.

Last Year’s Missions:

Taking a peek at last year’s missions might help you get a sense of what the competition is like. Just sign in with your Class Connect subscription and register as a coach to take a peek at the previous years by going to the Coaches’ Corner and selecting the desired year.

2022-23 Wonder League Robotics Competition Milestone Dates:

Here are important milestone dates to keep in mind as coaches develop timelines for teams competing in the 2022-23 Wonder League Robotics Competition.


  1. October 21, 2022: Student Team Registration Opens
  2. November 3, 2022: Round One Opens + Five Mission Released
  3. January 13, 2023: Student Team Registration Closes
  4. January 27, 2023: Mission Evidence Submission Closes 
  5. January 28-March 5, 2023: Invitational Round Notification 
  6. February 6, 2023: Invitational Round Opens + Final Mission Released
  7. March 24, 2023: Invitational Round Submission Due 
  8. April 10, 2023: People’s Choice Voting Opens 
  9. April 21, 2023: People’s Choice Voting Closes 
  10. May 4, 2023: 2022-23 Wonder League Robotics Competition Winner Announcement

NEW Award Category: WLRC People’s Choice Award

Teams may opt in to participate in the WLRC People’s Choice Award category by creating a :30 second video explaining the Team’s Invitational Round Final Mission solution that will be shared with the community at www.makewonder.com/classroom/robotics-competition/ in an “online crowd vote” competition. The WLRC People’s Choice Award allows teams to share and celebrate their work in the WLRC and encourage community support in voting for their team. This is an optional category for teams to enter and will not impact scoring of the Invitational Round submission as they will be judged by STEM and Coding experts using a published rubric.

Children’s Privacy:

We take our participants’ privacy very seriously and comply with COPPA when collecting any information. In the invitational round we ask only for the students’ first names, and request parents’ permission. For those that make it into the Invitational Round, we ask for full names, again with permission. We are never marketing, selling to, or corresponding with children. All contact is through the proxy of the coach.