Game Design Process Notebook
To work on their game design project, students use our brand-new Design Process Notebooks, which guide them in using design thinking principles such as understanding the audience, developing prototypes, testing content, and refining their work.
The Design Process Notebook is full of voice and choice! With Activity Menus, students get to choose from four different 30-minute activities that incorporate advanced coding concepts and robot capabilities.
With Project Pathways, students choose a game design project. The notebooks then break down the project into ten different phases, so that students can design and reflect on their design decisions, one step at a time. The notebook contains prompts and graph paper so that your students can sketch out their game designs, list their brainstorm ideas, and reflect on their work!
Additional Teacher Resources
We also offer additional resources online to help you implement Unit 2: Game Design in your classroom.
For a limited time, access and download a digital copy of our Applied Robotics Curriculum Guide for FREE! This Curriculum Guide content offers implementation strategies, assessment tools, and suggested solutions for all in-app content and the activities in the Design Process Notebooks. We recommend downloading the Curriculum Guide soon, as the digital download will only be free and available for a limited time!
You can learn more about our new content and curriculum by visiting our Applied Robotics Curriculum page: makewonder.com/curriculum/applied-robotics.
Happy gaming, everyone!
Dec 5, 2018
With over 15 years of curriculum design experience, Charlotte Cheng has developed curriculum content for Wonder Workshop, the Walt Disney Company, Save the Children, LeapFrog, and several EdTech startups. Her expertise is creating effective and engaging content for kids at the intersection of education, media, and technology. Charlotte has also taught in a variety of K-12 classroom settings and one of her workshops was featured on ABC News. She received her BS in Symbolic Systems and MA in Elementary Education at Stanford University. In her spare time, Charlotte likes to draw on walls, sidewalks, faces, and once in awhile, the good old traditional piece of paper.
Please wait while you are redirected to the right page...