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Guest Post – Using Dash, Dot and Cue Across All Curricular Areas

Feb 5, 2020

Guest Post - Using Dash, Dot and Cue Across All Curricular Areas

Written by Jasmine Saab

Hey Awesome Educator! 

I heard you just got your lucky hands on the coolest ed tech around! You now have Dash, Dot, and/or Cue in your classroom. Your students have already begun discovering all of the cool things that these robots can do, and now you are so excited and ready to start integrating computer programming with what you are teaching in the classroom, that’s why you are reading this blog post, right? 

I know you are probably thinking some of the same thoughts that I first had when I first got my robots in my classroom.

  • How can I make sure that I am integrating this technology in a meaningful way?
  • How can I use technology, and teach computer programming, while also covering the standards?

Well, there are so many things that I can tell you to help you out right now. But the first one I will start with, is that no matter what subject you teach, it is possible to utilize these robots, in EVERY SUBJECT AREA! No matter who you are, or what you teach, I am sure that there is a way you can apply computer programming with your students.

I have created some lessons for you to get started! Feel free to check them out below, as well as, many other inspiring lessons located in the Wonder Workshop Cross Curriculum Lesson Library

I am a 4th grade teacher, who is very fortunate to be self-contained, therefore I try and combine as many subjects as possible when creating projects that will be utilizing robotics. However, I know that some teachers are departmentalized, so I have created these for lessons, for specific subject areas. Check them out below!

*These were created with 4th graders in mind, but you can obviously make adjustments to accommodate for different grade levels!*


  • 2 Digit by 2 Digit Multiplication:
    • Students will program their robots to go through the steps in order to properly multiply 2 digit by 2 digit numbers.



Download PDF with all featured lessons


  • Evaluating how Point of View and Perspectives can change the meaning of the story using the popular book: The True Story of the Three Little Pigs by Jon Scieszka:
    • Students will recreate the neighborhood that the Three Little Pigs built their houses in, then program Dash, or Cue as the wolf, or a different character in the story, and observe that character’s perspective, through dialogue, and voice recordings.


Download PDF with all featured lessons


  • DASH-tronaut traveling through the Solar System:
    • Students will create their own map of the Solar System, and program their DASH-tronaut to travel through the Solar System putting the planets in order, and describing each planets composition, and maybe a cool fact or two along the way.


Download PDF with all featured lessons

Social Studies:

  • Battle of Bunker Hill the Recreation:
    • Students will be recreating and sequencing the events that occurred during the American Revolution. Starting with the colonists taking over Fort Ticonderoga, and stealing 59 cannons, then transporting the cannons (which weighed approximately 120,000lbs) over 300 miles from Vermont to Boston. (If you have the launcher attachment, this would be a great time to use it!) Then the colonists set up the cannons in the middle of the night to surprise the British in the following morning. The plan worked and the British Soldiers fled Boston and went to New York City.



Download PDF with all featured lessons

The main thing that I focus on when creating these lessons are:

  1. What are the learning objectives?
  2. What are the more important concepts students need to understand within a unit?
  3. How much class time can I devote, so that students can complete what is required?
  4. Is it possible to integrate multiple subjects into one lesson?
  5. What are things that you would like your students to repeat MANY TIMES!? 

For myself, I really wanted my students to repeat the steps on 2 digit by 2 digit multiplication, because I often see students skipping steps, or doing them out of order. Applying robotics makes this lesson so great, because there is so much repetition! 

Here are also some tips and tricks that I have learned along the way when integrating coding in my classroom.


  1. Try and integrate as many subject areas *if possible*, to allow for more time to work on projects. It’s also a good idea to talk to related art teachers as well!

  2. Go over the standards with the students before hand, so that they also know their learning objectives.

  3. Create a rubric to grade the projects, and go over the rubric with the students BEFORE getting started.

  4. If possible, come up with a small demonstration, so that students can get an idea of what is required of them
  5. Be inspired by other teachers on Twitter, as well as, the Wonder Workshop Global Educator Community on Facebook! There are educators all over the world, who are more than happy to give you ideas, and answer questions, should you need any help getting started!
  6. Have students come up with an exact spot that they can place their robot in the same place every time.
  7. Have everything completed before you begin programing your robot. (i.e. maps, scripts, decorations, sequence of events) because once you start programming, you will not want to make too many changes!

  8. Keep group sizes as small as possible *3-5 students per group is ideal*

  9. Assign roles to students in each group! Here are some crows that I made for students to wear, download them for FREE from Teachers Pay Teachers
  10. Make sure to share and present the projects that the students have created! A lot of time and effort goes into these types of things. Allow students the opportunity to share their work!


Meet Jasmine!

My name is Jasmine Saab! I was Octobers WONDERful Educator of the Month, and I am a Wonder Workshop Ambassador, and Wonder League Robotics Coach! 

I am a 4th grade teacher at a public school on a Naval Weapons Station near Charleston, SC. This is my third year teaching, and I have been using Dash, Dot, and Cue for over 2 years now. I also created my own halloween costume by paper macheing yoga balls, to recreate Dash’s iconic look!


Feel free to follow me on twitter @jasminesaab, instagram @cactuscrew507, and YouTube @jasminesaab to keep up with what we are doing in my classroom! 

Wonder League Robotics Competition FAQ | Year 8

Hello, robotics enthusiasts! If you’re here, you’re probably as excited as we are about the 8th Annual Wonder League Robotics Competition! To help you and your teams have the best possible experience competing this year, we wanted to share answers to some Frequently Asked Questions (FAQ).

Who Can Compete:

Any kid, anywhere in the world, ages 6-8 (Innovator Cup) and 9-12 (Pioneer Cup). There are two age brackets: 6-8 and 9-12 and team members have to fall within the age category at some point during the competition. Participants must be the qualifying age for their bracket on the last day of the competition, but if they gain a year during the competition, that’s OK. They won’t age out! 

Competition Brackets:

  • Innovator Cup (Age 6-8)
  • Pioneer Cup (Age 9-12)

What Makes a Team:

A team is made up of a supervising adult coach, and one or more children (up to 5). That’s right, kids can compete solo, but a coach who is 18+ is needed to help with the submission process. For multi-kid teams, each member must be in the same age bracket. Coaches may have multiple teams and can register all their teams after registering as a coach. Please keep in mind that each team will need a separate Class Connect registration.

Note: Younger students may participate in the 9-12 age category, but please be aware that the missions have been designed with older students and advanced coding skills in mind.

What a Team Needs to Compete:

Class Connect subscription

The team is made up of a supervising adult coach and one to five members

  1. Compatible device
  2. 5′ x 8′ mat of 30cm squares and basic prototyping materials
  3. Teams in 6-8 & 9-12 age brackets will need a Dash robot
  4. Internet access to download and upload materials

Teams will need one Dash robot:

Check Device Compatibility here:

We will be offering a mat image that you are welcome to use and print with your local printer, but teams are absolutely encouraged to make their own if they prefer. For more on how to make your own mat, check out this blog post.

Coaches will, of course, need internet access to download the apps and keep up with the competition as it progresses, and may want to print out some kid-facing materials that we will provide at each stage.

Class Connect Subscription:

To register for the 8th Wonder League Robotics Competition requires a subscription to Class Connect, providing additional resources like standards-aligned content assignable right inside a student’s Blockly app. Learn more about Class Connect here.

If you already have a Class Connect subscription, you have access to register a team, based on your student license amount. If you have more than one team of 5 students, you will need to purchase another Coach Success Pack or consider a larger subscription to accommodate more teams and students.

  1. A Coach Success Pack provides:
    Participation in the WLRC for up to 5 students
    Access to all Missions
    Full access to Class Connect, (including Math Activities and Dash’s Neighborhood), for 5 students and 1 teacher for 7 months
    A discount code for a Dash robot from our online store at

Please note: Teams will need a physical Dash robot to complete the Missions.
The Coaches’ Dashboard in Class Connect will help our coaches register and manage their team(s). The dashboard will be your one-stop shop for all Wonder League Robotics Competition management. You will be able to access the Coaches’ Corner–where all competition-related content and resources will be hosted–the Heartbeat community forum, and all the submission forms right there on the Dashboard.

Accessing Missions for the Innovator Cup and Pioneer Cup:

Once your purchase is completed for Class Connect, you will receive an email to activate your Class Connect license.

Once this license is activated, you will be able to register yourself as a coach and register your teams. This is done on your portal page under the Robotics Competition tab.

Once your team/teams are registered, you will get an additional email from CoAssemble, our partner hosting the missions this year. This email will state you have been registered for the “2022-2023 Coaches Corner Course”.

Click on the link to be redirected to the CoAssemble website, and you will see the course and can access the Coaches’ Corner Guide as well as the Missions (available November 3, 2022).

Still having trouble accessing all the resources in the Coaches’ Corner? If you have previously had a license to Class Connect and registered as a coach, and have not seen Coaches’ Corner added to your CoAssemble list of courses, please email us at, and we will provide assistance.

Last Year’s Missions:

Taking a peek at last year’s missions might help you get a sense of what the competition is like. Just sign in with your Class Connect subscription and register as a coach to take a peek at the previous years by going to the Coaches’ Corner and selecting the desired year.

2022-23 Wonder League Robotics Competition Milestone Dates:

Here are important milestone dates to keep in mind as coaches develop timelines for teams competing in the 2022-23 Wonder League Robotics Competition.


  1. October 21, 2022: Student Team Registration Opens
  2. November 3, 2022: Round One Opens + Five Mission Released
  3. January 13, 2023: Student Team Registration Closes
  4. January 27, 2023: Mission Evidence Submission Closes 
  5. January 28-March 5, 2023: Invitational Round Notification 
  6. February 6, 2023: Invitational Round Opens + Final Mission Released
  7. March 24, 2023: Invitational Round Submission Due 
  8. April 10, 2023: People’s Choice Voting Opens 
  9. April 21, 2023: People’s Choice Voting Closes 
  10. May 4, 2023: 2022-23 Wonder League Robotics Competition Winner Announcement

NEW Award Category: WLRC People’s Choice Award

Teams may opt in to participate in the WLRC People’s Choice Award category by creating a :30 second video explaining the Team’s Invitational Round Final Mission solution that will be shared with the community at in an “online crowd vote” competition. The WLRC People’s Choice Award allows teams to share and celebrate their work in the WLRC and encourage community support in voting for their team. This is an optional category for teams to enter and will not impact scoring of the Invitational Round submission as they will be judged by STEM and Coding experts using a published rubric.

Children’s Privacy:

We take our participants’ privacy very seriously and comply with COPPA when collecting any information. In the invitational round we ask only for the students’ first names, and request parents’ permission. For those that make it into the Invitational Round, we ask for full names, again with permission. We are never marketing, selling to, or corresponding with children. All contact is through the proxy of the coach.