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A Cornucopia of Thanksgiving Ideas for Robots in the Classroom

Nov 12, 2018

In the month of giving thanks, we’d love to take this opportunity to appreciate you all, our WONDERful educators. We are in awe of your hard work and devotion. And in the spirit of Thanksgiving, we thought we’d share some simple yet fun ideas that you can use to teach coding and robotics in the classroom. Here are some clever activities themed for good ol’ Turkey Day, many shared with us by educators like you:

Gather Your Ingredients

To get started, check out our online professional development Teach Wonder courses (see syllabi). And for TOMORROW ONLY (TUESDAY 12/13), we are offering our online course + robot for a deeply discounted price as part of Teach Wonder Day. Simply enter the promo codes on our site’s store to purchase this “delicious” deal:

  • Introduction to Coding & Robotics with Dash & Dot + DASH ROBOT: TWDNOV
  • Introduction to Coding & Robotics with Dash & Cue + CUE ROBOT: TWCNOV

Revisit the Original Colonies

Draw a floor map of the original 13 colonies and program Dash or Cue to visit each one. As they pass through, have them say a prerecorded historical fact about each colony. For an added challenge, have the robots visit the colonies in the order in which they were founded. Social studies objectives tied to computer science? A winning recipe!

Draw a Menu

Speaking of recipes, program Dash or Cue to use the Sketch Kit to create pictures of popular Thanksgiving foods and dishes. What would be the easiest food to re-create? Which would be harder: a precise slice of pie or the curve of a turkey drumstick?

Host a Social Gathering

Thanksgiving is quite a social event! Whom would you invite, from the past or present, to your Thanksgiving table? How might you tie in some historical fun facts as Dash or Cue visits your guests to give them an audio-recorded customized invite?

Lead a Thanksgiving Day Parade

We recently published this blog article, Who Doesn’t Love a Thanksgiving Day Parade, containing a student-facing, cross-curricular Nearpod lesson. Our article was inspired by some teachers using the picture book, Balloons Over Broadway, to create robot parades in their classrooms.


And the robots’ accessories could be helpful too during the construction phase — create costumes using the Building Brick Connectors and DIY materials for the robots to wear. Consider also creating elaborate floats for Dash or Cue to pull using the Tow Hook, and a parade in the making you have. What song could Dash play on the Xylophone during the festive march?

Play Turkey Hide & Seek

You might take an empathetic stand for all turkeys by dressing up Dash or Cue in their finest feathers and encouraging them to hide in designated spots until well after the holiday. Or maybe you are just too hungry! Hide Dot dressed as the turkey, and using their IR sensors, have kids program their Dash robots to find the festive bird. Who will be the first to feast?

Ready to Enjoy Some Pie?

It’s time to top the sweet potato pies! Set up dishes or buckets at various distances. Using the Launcher, program Dash to toss large marshmallows into the containers to earn points. Alternatively, you could challenge your kids to a pie eating contest. Program Dash to launch as many “pies” into a target’s mouth (cut out of a cardboard box) as possible. Set time limits or maybe have several hungry mouths of different sizes worth a variety of points.

Top Your Pie with some Hour of Code

And the fun doesn’t have to stop when the turkey is all gone. Check out our six printable Winter WONDERland packets, perfect for the Hour of Code (Dec. 3-9). Use these packets to find robot-rich activities and send home the offline puzzles for some family fun. And be sure to register for our upcoming free webinar, Your Complete Guide to Hour of Code, on December 3rd.

Do share with us how your class is celebrating Thanksgiving with Dash, Dot, and Cue by tweeting us their Wonder Moment @WonderWorkshop with the hashtag #FunWithWonder. Happy Thanksgiving to all!

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UPDATE: Take a look at these clever ideas shared with us by you all:


Wonder League Robotics Competition FAQ | Year 8

Hello, robotics enthusiasts! If you’re here, you’re probably as excited as we are about the 8th Annual Wonder League Robotics Competition! To help you and your teams have the best possible experience competing this year, we wanted to share answers to some Frequently Asked Questions (FAQ).

Who Can Compete:

Any kid, anywhere in the world, ages 6-8 (Innovator Cup) and 9-12 (Pioneer Cup). There are two age brackets: 6-8 and 9-12 and team members have to fall within the age category at some point during the competition. Participants must be the qualifying age for their bracket on the last day of the competition, but if they gain a year during the competition, that’s OK. They won’t age out! 

Competition Brackets:

  • Innovator Cup (Age 6-8)
  • Pioneer Cup (Age 9-12)

What Makes a Team:

A team is made up of a supervising adult coach, and one or more children (up to 5). That’s right, kids can compete solo, but a coach who is 18+ is needed to help with the submission process. For multi-kid teams, each member must be in the same age bracket. Coaches may have multiple teams and can register all their teams after registering as a coach. Please keep in mind that each team will need a separate Class Connect registration.

Note: Younger students may participate in the 9-12 age category, but please be aware that the missions have been designed with older students and advanced coding skills in mind.

What a Team Needs to Compete:

Class Connect subscription

The team is made up of a supervising adult coach and one to five members

  1. Compatible device
  2. 5′ x 8′ mat of 30cm squares and basic prototyping materials
  3. Teams in 6-8 & 9-12 age brackets will need a Dash robot
  4. Internet access to download and upload materials

Teams will need one Dash robot:

Check Device Compatibility here:

We will be offering a mat image that you are welcome to use and print with your local printer, but teams are absolutely encouraged to make their own if they prefer. For more on how to make your own mat, check out this blog post.

Coaches will, of course, need internet access to download the apps and keep up with the competition as it progresses, and may want to print out some kid-facing materials that we will provide at each stage.

Class Connect Subscription:

To register for the 8th Wonder League Robotics Competition requires a subscription to Class Connect, providing additional resources like standards-aligned content assignable right inside a student’s Blockly app. Learn more about Class Connect here.

If you already have a Class Connect subscription, you have access to register a team, based on your student license amount. If you have more than one team of 5 students, you will need to purchase another Coach Success Pack or consider a larger subscription to accommodate more teams and students.

  1. A Coach Success Pack provides:
    Participation in the WLRC for up to 5 students
    Access to all Missions
    Full access to Class Connect, (including Math Activities and Dash’s Neighborhood), for 5 students and 1 teacher for 7 months
    A discount code for a Dash robot from our online store at

Please note: Teams will need a physical Dash robot to complete the Missions.
The Coaches’ Dashboard in Class Connect will help our coaches register and manage their team(s). The dashboard will be your one-stop shop for all Wonder League Robotics Competition management. You will be able to access the Coaches’ Corner–where all competition-related content and resources will be hosted–the Heartbeat community forum, and all the submission forms right there on the Dashboard.

Accessing Missions for the Innovator Cup and Pioneer Cup:

Once your purchase is completed for Class Connect, you will receive an email to activate your Class Connect license.

Once this license is activated, you will be able to register yourself as a coach and register your teams. This is done on your portal page under the Robotics Competition tab.

Once your team/teams are registered, you will get an additional email from CoAssemble, our partner hosting the missions this year. This email will state you have been registered for the “2022-2023 Coaches Corner Course”.

Click on the link to be redirected to the CoAssemble website, and you will see the course and can access the Coaches’ Corner Guide as well as the Missions (available November 3, 2022).

Still having trouble accessing all the resources in the Coaches’ Corner? If you have previously had a license to Class Connect and registered as a coach, and have not seen Coaches’ Corner added to your CoAssemble list of courses, please email us at, and we will provide assistance.

Last Year’s Missions:

Taking a peek at last year’s missions might help you get a sense of what the competition is like. Just sign in with your Class Connect subscription and register as a coach to take a peek at the previous years by going to the Coaches’ Corner and selecting the desired year.

2022-23 Wonder League Robotics Competition Milestone Dates:

Here are important milestone dates to keep in mind as coaches develop timelines for teams competing in the 2022-23 Wonder League Robotics Competition.


  1. October 21, 2022: Student Team Registration Opens
  2. November 3, 2022: Round One Opens + Five Mission Released
  3. January 13, 2023: Student Team Registration Closes
  4. January 27, 2023: Mission Evidence Submission Closes 
  5. January 28-March 5, 2023: Invitational Round Notification 
  6. February 6, 2023: Invitational Round Opens + Final Mission Released
  7. March 24, 2023: Invitational Round Submission Due 
  8. April 10, 2023: People’s Choice Voting Opens 
  9. April 21, 2023: People’s Choice Voting Closes 
  10. May 4, 2023: 2022-23 Wonder League Robotics Competition Winner Announcement

NEW Award Category: WLRC People’s Choice Award

Teams may opt in to participate in the WLRC People’s Choice Award category by creating a :30 second video explaining the Team’s Invitational Round Final Mission solution that will be shared with the community at in an “online crowd vote” competition. The WLRC People’s Choice Award allows teams to share and celebrate their work in the WLRC and encourage community support in voting for their team. This is an optional category for teams to enter and will not impact scoring of the Invitational Round submission as they will be judged by STEM and Coding experts using a published rubric.

Children’s Privacy:

We take our participants’ privacy very seriously and comply with COPPA when collecting any information. In the invitational round we ask only for the students’ first names, and request parents’ permission. For those that make it into the Invitational Round, we ask for full names, again with permission. We are never marketing, selling to, or corresponding with children. All contact is through the proxy of the coach.