Wonder League Robotics Competition  |  

Wonder League Robotics Competition

Jun 15, 2017

Expanded for 2017–2018

Get Started

Are you ready for YEAR THREE of the Wonder League Robotics Competition? Last year, in our second Wonder League Robotics Competition, we had more than 20,000 kids participate from 52 countries. With five fierce rounds of story-based missions over 10 weeks, we ended up with 60 teams competing in a final round for five top spots in the 6–8 age category and five top spots in the 9–12 age category. All ten finalists impressed us with their clever solutions, original designs, teamwork, and persistenceWe were astounded by the sophisticated scientific thinking teams demonstrated in their final videos.

Based on feedback from our dedicated coaches, we’ve decided to change the framework a bit in order to invite more participants into this free virtual competition. This year, we are expanding the window of opportunity (Sept 2017 — Feb 2018), allowing for more flexible participation. Also, the first three rounds will be judged by you — the coach, the school, the town, or a company or organization. We had a lot of interest at the local level, where folks wanted to build community spirit by recognizing their participating teams. So for the first three rounds, we will be sharing best practices for evaluating, judging, and recognizing your team’s efforts. These first three missions also will help build students’ skill sets when it comes to coding languages, robotics, design, and scientific thinking; the three rounds will get progressively tougher.

The Pink Eagles, winners of the 9–12 age category, & Team X-PLODE, winners of the 6–8 age category

You can decide if you want your team(s) to participate in Round 1, Round 2, and/or Round 3! Meanwhile, we at Wonder Workshop will keep track of all teams’ participation, and the teams engaging in all three rounds and meeting all participation criteria will then be invited to join a final Invitational Round. This culminating Invitational Round (March/April 2018) will be the most challenging, and we will again choose five winning teams for ages 6–8 and five winning teams for ages 9–12. The top team in each age category of the Invitational Round will receive a $5,000 STEM grant, and each member of the four runner-up teams will receive a Dash robot.

How do you join? Register your teams todayThen, join our Coaches’ Cohorts on www.edmodo.com with invitation codes 82kphg for the ages 6–8 Coaches Cohort or 3p7g9u for the ages 9–12 Coaches Cohort! The first mission will be released on September 18th, and the first three missions’ submissions are due February 16, 2018. The Invitational Round will take place in March and April of 2018.

New Timeline: Sign up to receive more details come August!

Remember — no experience is necessary to take on the role of coach (you just need to be 18 years or older), as your main job is to be your team’s head cheerleader. You’ll want to consider logistics such as meeting space and resources (at least one Dash and one Dot/team). Recruit members for your team(s) by organizing no more than 5 kids per team within the 6–8 and 9–12 age brackets. Team members can be classmates, schoolmates, neighbors, siblings, or friends. We are excited to launch this year’s global competition!

REGISTER TODAY and check out our new Facebook page to stay up-to-date on all thing Wonder Workshop: www.facebook.com/TeachWonder


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Wonder League Robotics Competition FAQ | Year 8

Hello, robotics enthusiasts! If you’re here, you’re probably as excited as we are about the 8th Annual Wonder League Robotics Competition! To help you and your teams have the best possible experience competing this year, we wanted to share answers to some Frequently Asked Questions (FAQ).

Who Can Compete:

Any kid, anywhere in the world, ages 6-8 (Innovator Cup) and 9-12 (Pioneer Cup). There are two age brackets: 6-8 and 9-12 and team members have to fall within the age category at some point during the competition. Participants must be the qualifying age for their bracket on the last day of the competition, but if they gain a year during the competition, that’s OK. They won’t age out! 

Competition Brackets:

  • Innovator Cup (Age 6-8)
  • Pioneer Cup (Age 9-12)

What Makes a Team:

A team is made up of a supervising adult coach, and one or more children (up to 5). That’s right, kids can compete solo, but a coach who is 18+ is needed to help with the submission process. For multi-kid teams, each member must be in the same age bracket. Coaches may have multiple teams and can register all their teams after registering as a coach. Please keep in mind that each team will need a separate Class Connect registration.

Note: Younger students may participate in the 9-12 age category, but please be aware that the missions have been designed with older students and advanced coding skills in mind.

What a Team Needs to Compete:

Class Connect subscription

The team is made up of a supervising adult coach and one to five members

  1. Compatible device
  2. 5′ x 8′ mat of 30cm squares and basic prototyping materials
  3. Teams in 6-8 & 9-12 age brackets will need a Dash robot
  4. Internet access to download and upload materials

Teams will need one Dash robot: https://store.makewonder.com/products/dash

Check Device Compatibility here: https://www.makewonder.com/compatibility

We will be offering a mat image that you are welcome to use and print with your local printer, but teams are absolutely encouraged to make their own if they prefer. For more on how to make your own mat, check out this blog post.

Coaches will, of course, need internet access to download the apps and keep up with the competition as it progresses, and may want to print out some kid-facing materials that we will provide at each stage.

Class Connect Subscription:

To register for the 8th Wonder League Robotics Competition requires a subscription to Class Connect, providing additional resources like standards-aligned content assignable right inside a student’s Blockly app. Learn more about Class Connect here.

If you already have a Class Connect subscription, you have access to register a team, based on your student license amount. If you have more than one team of 5 students, you will need to purchase another Coach Success Pack or consider a larger subscription to accommodate more teams and students.

  1. A Coach Success Pack provides:
    Participation in the WLRC for up to 5 students
    Access to all Missions
    Full access to Class Connect, (including Math Activities and Dash’s Neighborhood), for 5 students and 1 teacher for 7 months
    A discount code for a Dash robot from our online store at https://store.makewonder.com

Please note: Teams will need a physical Dash robot to complete the Missions.
The Coaches’ Dashboard in Class Connect will help our coaches register and manage their team(s). The dashboard will be your one-stop shop for all Wonder League Robotics Competition management. You will be able to access the Coaches’ Corner–where all competition-related content and resources will be hosted–the Heartbeat community forum, and all the submission forms right there on the Dashboard.

Accessing Missions for the Innovator Cup and Pioneer Cup:

Once your purchase is completed for Class Connect, you will receive an email to activate your Class Connect license.

Once this license is activated, you will be able to register yourself as a coach and register your teams. This is done on your portal page under the Robotics Competition tab.

Once your team/teams are registered, you will get an additional email from CoAssemble, our partner hosting the missions this year. This email will state you have been registered for the “2022-2023 Coaches Corner Course”.

Click on the link to be redirected to the CoAssemble website, and you will see the course and can access the Coaches’ Corner Guide as well as the Missions (available November 3, 2022).

Still having trouble accessing all the resources in the Coaches’ Corner? If you have previously had a license to Class Connect and registered as a coach, and have not seen Coaches’ Corner added to your CoAssemble list of courses, please email us at support@makewonder.com, and we will provide assistance.

Last Year’s Missions:

Taking a peek at last year’s missions might help you get a sense of what the competition is like. Just sign in with your Class Connect subscription and register as a coach to take a peek at the previous years by going to the Coaches’ Corner and selecting the desired year.

2022-23 Wonder League Robotics Competition Milestone Dates:

Here are important milestone dates to keep in mind as coaches develop timelines for teams competing in the 2022-23 Wonder League Robotics Competition.


  1. October 21, 2022: Student Team Registration Opens
  2. November 3, 2022: Round One Opens + Five Mission Released
  3. January 13, 2023: Student Team Registration Closes
  4. January 27, 2023: Mission Evidence Submission Closes 
  5. January 28-March 5, 2023: Invitational Round Notification 
  6. February 6, 2023: Invitational Round Opens + Final Mission Released
  7. March 24, 2023: Invitational Round Submission Due 
  8. April 10, 2023: People’s Choice Voting Opens 
  9. April 21, 2023: People’s Choice Voting Closes 
  10. May 4, 2023: 2022-23 Wonder League Robotics Competition Winner Announcement

NEW Award Category: WLRC People’s Choice Award

Teams may opt in to participate in the WLRC People’s Choice Award category by creating a :30 second video explaining the Team’s Invitational Round Final Mission solution that will be shared with the community at www.makewonder.com/classroom/robotics-competition/ in an “online crowd vote” competition. The WLRC People’s Choice Award allows teams to share and celebrate their work in the WLRC and encourage community support in voting for their team. This is an optional category for teams to enter and will not impact scoring of the Invitational Round submission as they will be judged by STEM and Coding experts using a published rubric.

Children’s Privacy:

We take our participants’ privacy very seriously and comply with COPPA when collecting any information. In the invitational round we ask only for the students’ first names, and request parents’ permission. For those that make it into the Invitational Round, we ask for full names, again with permission. We are never marketing, selling to, or corresponding with children. All contact is through the proxy of the coach.