Wonder League Robotics Competition  |  

Top Ten Teams & $5,000 STEM Grant Winners Announced!

May 23, 2018

Wonder League Robotics Competitions 2017–2018

10–9–8–7–6–5–4–3–2–1 — BLASTOFF!
Our FBLive announcement of the Top Ten Teams on May 23rd. www.facebook.com/teachwonder

We are so proud to announce our third year of Wonder League Robotics Competition (WLRC) winners. Each year, we announce our top ten WLRC teams, five in each age category, two of which earn the grand prize of a $5,000 STEM grant. Over the past eight months, we’ve released nine missions to more than 7,100 teams from around the world — 63 countries in all! More than 22,000 kids formed school-based, after-school, community, and home teams and they engaged in creative problem solving challenges that encouraged design thinking, scientific inquiry, critical thinking, and creativity. Teams could be up to five members, ages 6–8 or 9–12, so communication and collaboration, never mind grit, were crucial components.

Today we announced on FBLive our top ten teams of 2017–2018. We can’t emphasize enough how impressed we were by all of the teams. Ready for the top ten teams?

5th PLACE (ages 6–8 & 9–12):

TEAM VETRI: This team is from our backyard here in San Jose, CA. They are an after-school team from Stratford School. These four teammates had really thoughtful reflections about their planning and prototyping phases, which led them to create a clever grabber attachment to bring the hatchlings home. Congrats to the team whose name means victory, Team Vetri!

GALACTIC GIRLS: These three girls from San Francisco, CA, had no prior coding experience when they came together to impress us with their sweeper attachment solution.These girls, from St. Thomas the Apostle, were so thoughtful in their lessons learned. Way to go, Galactic Girls!

4th PLACE (ages 6–8 & 9–12):

DEBUGGING ZEBRAS: This clever, all-girls team from Champaign, Illinois, had such an authentic final presentation with the girls using really rich code speak to talk about their process. Plus they had such a creative story-based narrative to their team’s journey. Well done, Debugging Zebras!

DINOMAX: This lone ranger, a team of one dedicated to our Wonder League Robotics Competition, is from South Carolina. He wowed us with his sticky attachment, Scratch storytelling, and thorough reflections. Yay, Dinomax!

3rd PLACE (ages 6–8 & 9–12):

HAPPY YODER: This team of two hails all the way from Taiwan. They actually had two working prototypes, and their final one had an innovative use of rubber bands. They leveraged real world examples, and drew creative inspiration from a yellow bird song they learned in school. Way to go, Happy Yoder!

THE TECHNOLOGY TRIO: Another all-girls team! This Floridian trio impressed us with their loads and loads of documentation around goal setting, planning, prototyping, and testing. What an exemplar of design thinking! Way to go, The Technology Trio!

2nd PLACE (ages 6–8 & 9–12):

SPACE GUARDIANS: We were so impressed with this team of team who had amazing planning prowess. They too were from Taiwan! This team also showed us their skills with lots of digital effects in their final presentation. A big congrats goes to the second place winners, the Space Guardians!

STA SPACE RAIDERS: This second San Francisco-based team is actually from the same school as the Galactic Girls. This dynamic team of five from St. Thomas the Apostle created a lobster-trap type of attachment with several rubber bands to safely capture and transport the hatchlings. Plus they had a creative NASA-themed presentation, summing up their cosmic journey with the Wonder League Robotics Competition. Congratulations to the STA Space Raiders!

And drumroll please …. the $5,000 GRAND PRIZE WINNERS …

HUSKY POWER: This team of two from Chesterfield, Virginia, collaborated seamlessly to create a well-balanced LEGO attachment. They even illustrated their planning with a claymation video. And they learned about protractors! These two wrapped their solution in a disaster-ridden story, complete with dry-ice volcanoes (don’t worry it ends well). Out of thousands of 6–8 teams, this well-earned $5K grant grand prize goes to . Katelyn and Claire of Husky Power!

CODE CRACKERS: This grand prize winning team is based in Massachusetts, and they had one of the most creative attachments with a string-drawn swing arm and trap door release.These four team members shared their thought process through detailed logbooks complete with labeled diagrams and photographs. They had a grand multimedia final presentation full of scientific thinking. This team even persevered when a pipe burst at their school this past winter, What determination, dedication, and teamwork. Congratulations to Riley, Charlie, Tommy, and Aiden of Code Crackers!

An addition to the grand prizes, our top ten teams will be receiving certificates, t-shirts, and robots for each team member. Stay tuned next week on our blog for some honorable mentions too!

And we also wanted to share what China and Korea did this year. We had friends of Wonder Workshop help spearhead local Wonder League Robotic Competitions. China had 337 teams participate, and chose the Transformers as the winners for ages 6–8 and The Light of China for 9–12. They also recognized Lingtong and the Eagles for best journaling and best attachment design. Korea had 108 teams participate. They awarded 1st place to Code Sketch for ages 9–12 and Dash-n-Play for ages 6-8. Congratulations!

So many great examples of creative problem solving with coding and robotics from across the globe this year. We thank our WLRC teams for their dedication, perseverance, and critical thinking. And let’s not forget the dedicated coaches. Big cheers to them!

Join us again next year for new missions and adventures … IF you’re up for the challenge! Check out announcements on our site at www.makewonder.com/robotics-competition See you next time!

Learn More

Wonder League Robotics Competition FAQ | Year 8

Hello, robotics enthusiasts! If you’re here, you’re probably as excited as we are about the 8th Annual Wonder League Robotics Competition! To help you and your teams have the best possible experience competing this year, we wanted to share answers to some Frequently Asked Questions (FAQ).

Who Can Compete:

Any kid, anywhere in the world, ages 6-8 (Innovator Cup) and 9-12 (Pioneer Cup). There are two age brackets: 6-8 and 9-12 and team members have to fall within the age category at some point during the competition. Participants must be the qualifying age for their bracket on the last day of the competition, but if they gain a year during the competition, that’s OK. They won’t age out! 

Competition Brackets:

  • Innovator Cup (Age 6-8)
  • Pioneer Cup (Age 9-12)

What Makes a Team:

A team is made up of a supervising adult coach, and one or more children (up to 5). That’s right, kids can compete solo, but a coach who is 18+ is needed to help with the submission process. For multi-kid teams, each member must be in the same age bracket. Coaches may have multiple teams and can register all their teams after registering as a coach. Please keep in mind that each team will need a separate Class Connect registration.

Note: Younger students may participate in the 9-12 age category, but please be aware that the missions have been designed with older students and advanced coding skills in mind.

What a Team Needs to Compete:

Class Connect subscription

The team is made up of a supervising adult coach and one to five members

  1. Compatible device
  2. 5′ x 8′ mat of 30cm squares and basic prototyping materials
  3. Teams in 6-8 & 9-12 age brackets will need a Dash robot
  4. Internet access to download and upload materials

Teams will need one Dash robot: https://store.makewonder.com/products/dash

Check Device Compatibility here: https://www.makewonder.com/compatibility

We will be offering a mat image that you are welcome to use and print with your local printer, but teams are absolutely encouraged to make their own if they prefer. For more on how to make your own mat, check out this blog post.

Coaches will, of course, need internet access to download the apps and keep up with the competition as it progresses, and may want to print out some kid-facing materials that we will provide at each stage.

Class Connect Subscription:

To register for the 8th Wonder League Robotics Competition requires a subscription to Class Connect, providing additional resources like standards-aligned content assignable right inside a student’s Blockly app. Learn more about Class Connect here.

If you already have a Class Connect subscription, you have access to register a team, based on your student license amount. If you have more than one team of 5 students, you will need to purchase another Coach Success Pack or consider a larger subscription to accommodate more teams and students.

  1. A Coach Success Pack provides:
    Participation in the WLRC for up to 5 students
    Access to all Missions
    Full access to Class Connect, (including Math Activities and Dash’s Neighborhood), for 5 students and 1 teacher for 7 months
    A discount code for a Dash robot from our online store at https://store.makewonder.com

Please note: Teams will need a physical Dash robot to complete the Missions.
The Coaches’ Dashboard in Class Connect will help our coaches register and manage their team(s). The dashboard will be your one-stop shop for all Wonder League Robotics Competition management. You will be able to access the Coaches’ Corner–where all competition-related content and resources will be hosted–the Heartbeat community forum, and all the submission forms right there on the Dashboard.

Accessing Missions for the Innovator Cup and Pioneer Cup:

Once your purchase is completed for Class Connect, you will receive an email to activate your Class Connect license.

Once this license is activated, you will be able to register yourself as a coach and register your teams. This is done on your portal page under the Robotics Competition tab.

Once your team/teams are registered, you will get an additional email from CoAssemble, our partner hosting the missions this year. This email will state you have been registered for the “2022-2023 Coaches Corner Course”.

Click on the link to be redirected to the CoAssemble website, and you will see the course and can access the Coaches’ Corner Guide as well as the Missions (available November 3, 2022).

Still having trouble accessing all the resources in the Coaches’ Corner? If you have previously had a license to Class Connect and registered as a coach, and have not seen Coaches’ Corner added to your CoAssemble list of courses, please email us at support@makewonder.com, and we will provide assistance.

Last Year’s Missions:

Taking a peek at last year’s missions might help you get a sense of what the competition is like. Just sign in with your Class Connect subscription and register as a coach to take a peek at the previous years by going to the Coaches’ Corner and selecting the desired year.

2022-23 Wonder League Robotics Competition Milestone Dates:

Here are important milestone dates to keep in mind as coaches develop timelines for teams competing in the 2022-23 Wonder League Robotics Competition.


  1. October 21, 2022: Student Team Registration Opens
  2. November 3, 2022: Round One Opens + Five Mission Released
  3. January 13, 2023: Student Team Registration Closes
  4. January 27, 2023: Mission Evidence Submission Closes 
  5. January 28-March 5, 2023: Invitational Round Notification 
  6. February 6, 2023: Invitational Round Opens + Final Mission Released
  7. March 24, 2023: Invitational Round Submission Due 
  8. April 10, 2023: People’s Choice Voting Opens 
  9. April 21, 2023: People’s Choice Voting Closes 
  10. May 4, 2023: 2022-23 Wonder League Robotics Competition Winner Announcement

NEW Award Category: WLRC People’s Choice Award

Teams may opt in to participate in the WLRC People’s Choice Award category by creating a :30 second video explaining the Team’s Invitational Round Final Mission solution that will be shared with the community at www.makewonder.com/classroom/robotics-competition/ in an “online crowd vote” competition. The WLRC People’s Choice Award allows teams to share and celebrate their work in the WLRC and encourage community support in voting for their team. This is an optional category for teams to enter and will not impact scoring of the Invitational Round submission as they will be judged by STEM and Coding experts using a published rubric.

Children’s Privacy:

We take our participants’ privacy very seriously and comply with COPPA when collecting any information. In the invitational round we ask only for the students’ first names, and request parents’ permission. For those that make it into the Invitational Round, we ask for full names, again with permission. We are never marketing, selling to, or corresponding with children. All contact is through the proxy of the coach.