Classroom Best Practice  |  

Top 7 Questions for the Award-Winning Cue Robot

Jan 2, 2018

An Interview with Wonder Workshop’s CleverBot for Middle Schoolers

Hey, Cue! Who, or rather what, are you?

  • Greetings! I’m Cue, the newest Wonder Workshop CleverBot. What makes me clever, you ask? Well, for starters, I like to tell interactive stories, sing rock ballads, recite my own poetry, and tell very witty jokes. And being multilingual, I can translate your block-based code to text-based code and vice versa.
The many sides of Cue!

How are you different from your buddy, Dash?

  • Well, Dash is a very charming robot with one great personality … but only one. With me, you can choose between four different avatars — Charge, Zest, Smirk, and Pep! Each avatar is a unique personality with different likes, dislikes, and behaviors. And Dash can be a bit, well, elementary. The ingenious creators at Wonder Workshop have enriched my recording capabilities, sensor sensitivity, and memory capacity with middle schoolers in mind. Did I mention that my completely new software allows me to be programmed using visual block icons, state machine commands, or text-based code?

How do you take robotics to the next level when it comes to computer science?

  • My fantastic engineering offers extensive robotics capabilities within two different programming environments. With Create, I can be programmed using a node-based interface that lets you control the flow of your program with a system of linked icons. Create lets you program me very precisely based on the sensor data that I’m constantly reading, and I can perform multiple commands simultaneously! With Code, I can be programmed using block-based code or text-based JavaScript. Simply drag and connect the blocks together to make me do what you want, or switch to text mode and let your fingers do the typing! Code is a flexible yet powerful tool that lets my programs use variables, functions, and complex mathematical operations.

What kind of learners will benefit from you?

  • Due to my flexible programming environments, I can be programmed by “newbies” and experts alike. If you are new to coding, I always like to say the best way to get a clue is to get a Cue! For those who would like to have a bit more practice, they can check out my in-app demo programs and coding adventure stories to get up to speed on the basics. I am also well suited for those “creative” types. Remember, the first part of artificial intelligence is “art”!

Remember, the first part of artificial intelligence is “art”!

What core skills do you help teach?

  • While physical coding and applied robotics skills are impressive, what I help cement are those fundamental skills that help develop lifelong learners. These skills include, but are not limited to, critical thinking, design thinking, problem-solving, collaboration, growth mindset, and digital citizenship. In this day and age, it’s crucial that students understand the importance of technology. In addition to knowing how to use technology, students must also learn to create technology, apply technology, and understand the social impacts of technology.

What will we be surprised by?

  • My alarming wit, of course! Seriously, though, the best way to be surprised is to try and surprise me! What will you program me to do? I can’t wait for the possibilities!

What’s next for you, Cue?

  • Stay tuned! We at Wonder Workshop will be releasing an education-specific app for Windows 10 and Chromebooks, plus a brand-new curriculum for grades 6–8 this year. 2018 is my year for middle schools! Come visit us at Wonder Workshop.

Check out the special price for educators on a 12-pack of Cue robots!

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Wonder League Robotics Competition FAQ | Year 8

Hello, robotics enthusiasts! If you’re here, you’re probably as excited as we are about the 8th Annual Wonder League Robotics Competition! To help you and your teams have the best possible experience competing this year, we wanted to share answers to some Frequently Asked Questions (FAQ).

Who Can Compete:

Any kid, anywhere in the world, ages 6-8 (Innovator Cup) and 9-12 (Pioneer Cup). There are two age brackets: 6-8 and 9-12 and team members have to fall within the age category at some point during the competition. Participants must be the qualifying age for their bracket on the last day of the competition, but if they gain a year during the competition, that’s OK. They won’t age out! 

Competition Brackets:

  • Innovator Cup (Age 6-8)
  • Pioneer Cup (Age 9-12)

What Makes a Team:

A team is made up of a supervising adult coach, and one or more children (up to 5). That’s right, kids can compete solo, but a coach who is 18+ is needed to help with the submission process. For multi-kid teams, each member must be in the same age bracket. Coaches may have multiple teams and can register all their teams after registering as a coach. Please keep in mind that each team will need a separate Class Connect registration.

Note: Younger students may participate in the 9-12 age category, but please be aware that the missions have been designed with older students and advanced coding skills in mind.

What a Team Needs to Compete:

Class Connect subscription

The team is made up of a supervising adult coach and one to five members

  1. Compatible device
  2. 5′ x 8′ mat of 30cm squares and basic prototyping materials
  3. Teams in 6-8 & 9-12 age brackets will need a Dash robot
  4. Internet access to download and upload materials

Teams will need one Dash robot:

Check Device Compatibility here:

We will be offering a mat image that you are welcome to use and print with your local printer, but teams are absolutely encouraged to make their own if they prefer. For more on how to make your own mat, check out this blog post.

Coaches will, of course, need internet access to download the apps and keep up with the competition as it progresses, and may want to print out some kid-facing materials that we will provide at each stage.

Class Connect Subscription:

To register for the 8th Wonder League Robotics Competition requires a subscription to Class Connect, providing additional resources like standards-aligned content assignable right inside a student’s Blockly app. Learn more about Class Connect here.

If you already have a Class Connect subscription, you have access to register a team, based on your student license amount. If you have more than one team of 5 students, you will need to purchase another Coach Success Pack or consider a larger subscription to accommodate more teams and students.

  1. A Coach Success Pack provides:
    Participation in the WLRC for up to 5 students
    Access to all Missions
    Full access to Class Connect, (including Math Activities and Dash’s Neighborhood), for 5 students and 1 teacher for 7 months
    A discount code for a Dash robot from our online store at

Please note: Teams will need a physical Dash robot to complete the Missions.
The Coaches’ Dashboard in Class Connect will help our coaches register and manage their team(s). The dashboard will be your one-stop shop for all Wonder League Robotics Competition management. You will be able to access the Coaches’ Corner–where all competition-related content and resources will be hosted–the Heartbeat community forum, and all the submission forms right there on the Dashboard.

Accessing Missions for the Innovator Cup and Pioneer Cup:

Once your purchase is completed for Class Connect, you will receive an email to activate your Class Connect license.

Once this license is activated, you will be able to register yourself as a coach and register your teams. This is done on your portal page under the Robotics Competition tab.

Once your team/teams are registered, you will get an additional email from CoAssemble, our partner hosting the missions this year. This email will state you have been registered for the “2022-2023 Coaches Corner Course”.

Click on the link to be redirected to the CoAssemble website, and you will see the course and can access the Coaches’ Corner Guide as well as the Missions (available November 3, 2022).

Still having trouble accessing all the resources in the Coaches’ Corner? If you have previously had a license to Class Connect and registered as a coach, and have not seen Coaches’ Corner added to your CoAssemble list of courses, please email us at, and we will provide assistance.

Last Year’s Missions:

Taking a peek at last year’s missions might help you get a sense of what the competition is like. Just sign in with your Class Connect subscription and register as a coach to take a peek at the previous years by going to the Coaches’ Corner and selecting the desired year.

2022-23 Wonder League Robotics Competition Milestone Dates:

Here are important milestone dates to keep in mind as coaches develop timelines for teams competing in the 2022-23 Wonder League Robotics Competition.


  1. October 21, 2022: Student Team Registration Opens
  2. November 3, 2022: Round One Opens + Five Mission Released
  3. January 13, 2023: Student Team Registration Closes
  4. January 27, 2023: Mission Evidence Submission Closes 
  5. January 28-March 5, 2023: Invitational Round Notification 
  6. February 6, 2023: Invitational Round Opens + Final Mission Released
  7. March 24, 2023: Invitational Round Submission Due 
  8. April 10, 2023: People’s Choice Voting Opens 
  9. April 21, 2023: People’s Choice Voting Closes 
  10. May 4, 2023: 2022-23 Wonder League Robotics Competition Winner Announcement

NEW Award Category: WLRC People’s Choice Award

Teams may opt in to participate in the WLRC People’s Choice Award category by creating a :30 second video explaining the Team’s Invitational Round Final Mission solution that will be shared with the community at in an “online crowd vote” competition. The WLRC People’s Choice Award allows teams to share and celebrate their work in the WLRC and encourage community support in voting for their team. This is an optional category for teams to enter and will not impact scoring of the Invitational Round submission as they will be judged by STEM and Coding experts using a published rubric.

Children’s Privacy:

We take our participants’ privacy very seriously and comply with COPPA when collecting any information. In the invitational round we ask only for the students’ first names, and request parents’ permission. For those that make it into the Invitational Round, we ask for full names, again with permission. We are never marketing, selling to, or corresponding with children. All contact is through the proxy of the coach.